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Zegana's School of Stomp & Draw

Commander / EDH GU (Simic)

Scarecrow1779


Sideboard


I made this deck to be my wife's first EDH deck with the hope that it could win fairly often in an 80-85% power level environment. It's extremely simple to pilot, as all you do is ramp, play large creatures, play Prime Speaker Zegana to refill your hand, and repeat. At it's core, this is a mostly green Good Stuff deck that wins through combat and relies on its draw power to play more threats than your opponents can answer. The secondary idea of the deck is to be more resilient to board wipes than other big creature decks by just keeping a single big creature in hand. This allows us to play that one creature, then Zegana after any wipe to very quickly redevelop our hand and board presence.

The ramp package is mostly traditional land fetching, but there are also several cards like Exploration that allow us to play multiple lands per turn. This isn't as good in the first few turns, but helps to empty our hand after refilling with Zegana so that we don't have to discard. Other ways to keep from discarding include Library of Leng and Reliquary Tower (which is tutorable with Expedition Map). If we do have to discard, though, there are a few cards that we don't mind having in our grave, such as Spitting Image, Genesis, and Dragon Fangs.

Some of the best creature powerhouses in the deck are Kalonian Hydra, Primordial Hydra, Multani, and Thunderfoot Baloth. All of these provide a ton of trample damage to help knock people out, even when they have plenty of chump blockers. Some sneakier all stars include Wayward Swordtooth, Runic Armasaur, and Rhonas the Indomitable. Swordtooth provides a pretty huge body for very little mana and doubles as ramp, Armasaur can provide a surprising amount of supplemental card draw, and Rhonas shines by surviving wipes and giving Zegana trample.

While the core game play of ramping and stomping might seem a bit too simple to work in non-battlecruiser metas, the draw power that Zegana provides allows us to bring a LOT of interaction to bear in a single game. The deck includes versatile counterspells like Negate, artifact and enchantment removal like Trygon Predator, recursion like Eternal Witness and Moldgraf Monstrosity, creature suppression like Lignify, a fog, and grave hate like Scavenging Ooze and Ravenous Slime.

Some of my favorite plays in the deck allow it to quickly turn the tables on opponents. One example is using Spitting Image to copy an opponents Avacyn, then discarding an extra land drawn with Zegana to copy one of our own utility creatures such as Eternal Witness or Wickerbough Elder. Another move that can take opponents' by surprise is playing Hadana's Climb the turn after Zegana and immediately flipping the enchantment and using it to make Zegana huge and evasive.

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Date added 5 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

32 - 1 Rares

15 - 9 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 3.39
Tokens Bird 2/2 U, Boar 2/2 G, City's Blessing, Clue, Copy Clone
Folders EDH
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