ZEDRUU, THE ANTELOPE THAT WILL HAND YOU DOPE.

Synergies, Infinite Combo & Wincon Guides:

  1. Seismic Swans card-advantage combo:

Seismic Assault + Swans of Bryn Argoll /Molten Vortex with infinite red mana = damage based on double the number of lands discarded + filter deck and hand to only combo pieces

  1. Pili-Pala Infinite Combo:

Grand Architect + Pili-Pala = infinite rainbow mana

  1. Niv-Reaver Card Advantage Drain Infinite Combo:

Drogskol Reaver + Niz-Mizzet the Firemind with lifelink = infinite draw and burn-drain

  1. Chain Veil Altar Infinite Combo

Elspeth, Sun's Champion + Ral Zarek + Ashnod's Altar + The Chain Veil = infinite colorless mana + infinite tokens

  1. Jeskai Retraction Mentor Infinite Combo:

Tormod's Crypt+Retraction Helix+Jeskai Ascendancy+Monastery Mentor= Infinite monks and infinite +1/+1 on Mentor

  1. Kiki Infinite Combo:

Kiki-Jiki + Untapping-Creature outlet = infinite copies

Aetherflux Reservoir = Target player loses the game

Impact Tremors Synergy:

White Sun's Zenith/Secure the Wastes/Entreat the Angels/Invoke the Firemind = X= Infinity

Sit back in safety and relax to everyone killing each other with the harmless offerings you've given them, then when you're ready... move in with your unstoppable and completely ridiculously overpowered army. WARNING: Deck has a one-time usage... you may be beat up if you show up to the EDH Group again with this deck.Thanks to Magnivore on MTG Salvation for combo ideas.

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Updates Add

Here's how the deck just finished the sixth game in its career.

  1. Grand Architect + Pili-Pala
  2. Aetherflux Reservoir onto the Swans of Bryn Argoll my poor opponent controls: drawing 50 of the 48 cards in my library
  3. Molten Vortex, discarding all of my lands in my hand to to kill all of my opponent's creatures
  4. Illusions of Grandeur, gifted to my opponent (Opponent begins packing up and pulling out popcorn at this point)
  5. Deceiver Exarch + Kiki-Jiki, Mirror Breaker , playing Retraction Helix onto the first of infinite Deceivers, then creating infinite copies of Village Bell-Ringer that untap the Deceiver I use to bounce Illusions of Grandeur... draining my opponent for infinite life
  6. Aetherflux Reservoir for infinity-minus-one to set my opponents life total to -20 x Infinity plus -50 x Infinity
  7. Attack with infinite copies of Village Bell-Ringer
  8. Cleanup step, discarding all cards except for five instants and two lands
  9. Play the instants, discard lands, then use Tormod's Crypt onto myself

Past wins (4 of 6 games) include: Using Invoke the Firemind dealing damage to myself, then gifting Transcendence to an 85-life vampire deck; Using the Monastery Mentor combo during my opponent's turn with Impact Tremors on the battlefield; Playing Secure the Wastes, then using Ashnod's Altar to go into White Sun's Zenith with Impact Tremors on the battlefield.

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Date added 6 years
Last updated 5 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

29 - 0 Rares

22 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 2.86
Tokens Angel 4/4 W, Cat 2/2 W, Copy Clone, Emblem Elspeth, Sun's Champion, Monk 1/1 W, Soldier 1/1 W, Warrior 1/1 W
Folders Constructed EDH
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