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Instant (1)

Sorcery (1)

Enchantment (1)


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Introduction

Nothing like a big bag of explosives to solve one's problems. Zada has all this and more! Card draw in is not really heard of outside of Wheel of Fortune or Reforge the Soul. This isn't the case with Zada as simple cantrips such as Panic generate huge draws. Normally horrible cards like Rouse the Mob suddenly become powerhouses pumping and giving ALL our creatures evasion. This also means that the average CMC stays low and so does the budget! Since our hands stay nice and full we can take full advantage of 's many cheap rituals like Seething Song. We also need creatures and lots of them so the whole slew of token spells are included.

Successful Zada decks need a few things:

  • Creatures, a lot of them. Bonus being they don't HAVE to be of a certain type but being a goblin is better than not in this deck due to the lords present.
  • Cantrips. We need card draw and to do that Zada needs to be alive and well with a few critters.
  • Pump/Evasion. Things like Enrage that pump our critters to exceptional sizes are great! Not so great when they're simply chump blocked by a 1/1 mana dork so evasion granted by things like Rush of Adrenaline are also important. Haste is also extremely important and falls under this category.
  • (Somewhat Optional) Rituals. These things come in handy especially when you're drawing sizable chunks of your library.

Why Zada?

I had a hankering to build a goblin tribal deck and couldn't decide on who. Krenko, Mob Boss reminded me too much of my Purphoros, God of the Forge deck whom I also run so he was out. Wort, Boggart Auntie was being run by my meta buddy so she was out and her Rakdos friend Grenzo, Dungeon Warden was too much of a build around that could dud too often. I even thought of adding with Sek'Kuar, Deathkeeper for more shenanigans. Then I remembered Zada (after I began to trade in some of the goblin lords...) and settled on her after I saw her potential: She can be explosive (and prolific) just like Krenko but does so using junk commons rather than just relying on shear swarm, supports goblin tribal just fine, and is a blast to play.

Strategy

Step 1: Build Board Presence

Cast creatures, token spells, ect. Ideally you want to have as many creatures out as possible before Zada lands.

Step 2: Cast Zada

Simple, cast Zada. Unfortunately, Lightning Greaves are no bueno with our strategy so Swiftfoot Boots are pretty much her only form of protection.

Step 3: Cast Cantrips/Pump Spells

Cast our single target spells on Zada so they are copied onto every critter we have.

Step 4: Attack

Our primary wincon is to overrun our opponents. Aside from that there is a combo we can utilize to win, more on that below.

Synergies/Combos

This section will also be very short and sweet.

Synergies:

So aside from the obvious pump/cantrip spells what else is there that jives well with Zada?

  1. Heat Shimmer/Twinflame: Copies our entire horde which is very useful (also see combo section below).
  2. Spawning Breath/Otherworldly Outburst: boardwipe insurance. Both are instants so can be used in response to a wipe. Make Mischief is also nice but is sorcery speed and therefore is not in the build.
  3. Strionic Resonator: doubles Zada's effect.
  4. Fiery Gambit: Can be an alternate wincon, card draw, or a way to wipe out our board. Screams .
  5. Isochron Scepter: Why not reuse our best pump and/or cantrip over and over again. Note: the copied spell is actually cast, which means it adds to the Storm count for Empty the Warrens.
  6. Goblins. Because goblins are awesome and pump each other up. They also enable others with Haste.

Combos:

There is only one real combo here and that is:

Heat Shimmer/Twinflame + Dualcaster Mage = Infinite Dualcaster Mages. Swarm opponents afterwards.

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Date added 7 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

20 - 0 Rares

19 - 0 Uncommons

32 - 0 Commons

Cards 100
Avg. CMC 2.25
Tokens Copy Clone, Eldrazi Horror 3/2 C, Eldrazi Scion 1/1 C, Elemental 1/1 R, Goblin 1/1 R, Human 1/1 R, Kobolds of Kher Keep 0/1 R
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