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Zacama, Primal Calamity: The Ultimate Commander

Commander / EDH Midrange RGW (Naya) Theme/Gimmick Tribal

magicsheep


This deck is based around using ramp cards to get lands and mana out early, then play Zacama before your opponents are even ready. This deck has a few main categories.Lands = Self explanatory (hopefully)
Creatures = Creatures (dinosaurs) that you can hopefully play for reduced mana cost and kick butt
Mana Assistance = Cards that produce mana or help get lands
Ramp = Makes spells cheaper or draws a card early game
Protection/Grow = Protects creatures or makes a creature bigger and better Removal = Removes an opponent's threats
Other = Everything else

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Top Ranked
  • Achieved #66 position overall 5 years ago
Date added 5 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

1 - 0 Mythic Rares

15 - 0 Rares

29 - 0 Uncommons

28 - 0 Commons

Cards 100
Avg. CMC 3.45
Tokens City's Blessing, Dinosaur 3/3 G w/ Trample, Elemental 1/1 R, Gold, Saproling 1/1 G, Wurm 5/5 G
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