Very, Very interesting.
+1 for you!
August 20, 2013 12:13 a.m.
Thanks! I need to get a second Voice if I'm keeping this Naya colors. I use the battle driver mostly as a combo with the elementalvgeneration. Thinking of swinging to r/u/g if I can make it work
August 21, 2013 5:31 p.m.
Young Nayamancer... I can dig it. It'll need a lot of work but totally viable with Rootborn Defenses .
August 25, 2013 11:56 p.m.
I've been constantly working on it, it's a ton of fun so far. Thank you! Also changing the deck name now, because that's wonderful.
August 26, 2013 12:05 a.m.
Interesting. Post rotation burn will be Naya.
For having a fun deck and giving me that thought, +1.
August 28, 2013 4:26 a.m.
I've been looking at Phantom General , not sure what to think about him... 4 for a 2/3.
August 28, 2013 4:32 a.m.
Not a terrible card by any means, but probably wouldn't fit too well into this deck. I'm loathe to take anything else out at this point now that I've sort of found a balance x)
August 28, 2013 4:36 a.m.
Well... this is what happens when I want to see what I can do with Post-ro tokens.
August 28, 2013 4:58 a.m.
I like your list, check out mine, [naya-tlb] just remember [ratch bomb] is legal now and the check lands are rotating out.
September 4, 2013 10:41 a.m.
I've thought about it quite a bit. Not sure if I'll add it. I mean, the synergy is hilarious with the rest of the deck, it'd give me something else to populate, and it'd be an inclusion of Trample. It's a trigger for the Young Pyromancer , gets +2/haste from Ogre Battledriver ... there's really no reason in not playing it in the deck other than that I'd have to mess around with mana curves. It's def worth putting in.
September 4, 2013 11:40 p.m.
Wow, this deck looks sick. +1 for Selesnya cards plus Izzet. If you want something cheaper though, you can play Izzet control with Pyromancer. Check out my deck: Izzet Spell Fiends.
September 5, 2013 5:21 a.m.
doesn't really fit well, and seems like a thrown-away 2 mana that could be spent on another instant/sorcery
September 5, 2013 9:43 p.m.
idk it's a personal preference I guess. All the local shop and players run them in decks like crazy and it always works out for the better.
September 5, 2013 11:05 p.m.
Honestly, my biggest and really only problem with adding in a card like the Resonator is that I'd have to find stuff to take out and balance the mana curve. -1 Molten Birth ? maybe. -1 Giant Growth ? Maybe. I'll have to think about it for sure, but keeping on top of things with this mana curve is proving to be a lot harder than I thought
September 5, 2013 11:15 p.m.
i would really like to see gutter snipes in this deck
September 19, 2013 9:32 p.m.
He'd work pretty well, same with Chandra's Phoenix, but I just didn't have enough room to cram so much more red into a tri-color deck.
September 19, 2013 11:31 p.m.
Be REALLY careful with those Scry lands I'd cut that number down to 2 of each. Dead drawing and having to have a tapped land where you NEED one untapped...
September 19, 2013 11:40 p.m.
I've been trying to figure out how to fix my lands without having all three colors of basics or screwing up the source colors. I will though! :)
September 19, 2013 11:42 p.m.
In testing, the scry lands are worth it coming into play tapped. It allows you to play to your hand, meaning you tuck a land if you have lands in your hand, and you tuck a nonland if you don't.
September 25, 2013 3:40 a.m.
GamerSonX is right about the use of Strionic Resonator
for the triggered abilities.
SR + Ogre Battledriver gives each entering creatures +4/+0 (giving +2/+0 twice).
SR + Voice of Resurgence gives you 2 G/W Elemental tokens.
SR + Young Pyromancer gives you 2 red elemental creatures per instant/sorcery.
SR + Chained to the Rocks exiles 2 creatures opponent controls.
SR + Pithing Needle allows you to name 2 cards.
SR + Into the Wilds -- Check the ruling on this, but it might be a nice bonus if you can stack the triggers. If it works, you could actually put 3 lands into play during one turn (1 land for each trigger and then play a land for your turn).
October 3, 2013 1:58 a.m.
Really helpful suggestion! Thank you! I don't know about Into the Wilds for sure, it's a nice card but I don't know that it's got the right synergy for the deck. And adding 2 resonators would be hilarious, you're absolutely right. Ready / Willing is important to the deck for the indestructibility. Maybe I'll take out Frontline Medic for the resonator. I'll figure this all out.
October 4, 2013 12:05 p.m.
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|Date added||1 year|
|Last updated||1 year|
This deck is Standard legal.
|Tokens||5/5 Wurm, 2/2 Knight, 1/1 Elemental, */* Elemental|
|Top rank||#27 on 2013-09-06|
Last update 1 year ago
|+1||Xenagos, the Reveler||side|
|-2||Xenagos, the Reveler||side|
|-1||Xenagos, the Reveler||side|
|-2||Ready / Willing||main|
|+1||Advent of the Wurm||main|
|-1||Chained to the Rocks||side|