I was undecided between this name and "Thou Shalt Not Pass," but I aDOOR puns, so I had to choose this one.

By the way, this is the best five-color commander I could find for this deck. It serves as a last resort, since you have sacrifice options. It's not a main part of the strategy, it won't be mentioned other than this.

Walls, walls, walls...who really cares about walls? As Commander is a game based on interaction, this deck will be the talk of the town. Your game plan will be to amass walls, pump them up to immense power, and then generate value with Phenax, God of Deception and others while gaining life using sacrifice outlets like Ayli, Eternal Pilgrim.

Obviously, this is going to be a faster deck than some, so trust me on the mana fixing. I did the best I could. Once you get your defenses up, you want one of two things: pump cards and/or value cards. Pump cards will make your Walls much more useful, and value cards will get you to a victorious position. If you find your way into lifegain options, use them when they become necessary. Even if you've got tons of defenses, it doesn't hurt to be safe. And hundreds of life is usually safe.

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 7 years
Last updated 6 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

32 - 0 Rares

22 - 0 Uncommons

15 - 0 Commons

Cards 102
Avg. CMC 3.11
Tokens Wolf 2/2 G
Votes
Ignored suggestions
Shared with
Views