Sideboard


Maybeboard

Artifact (1)


Welcome to the land of Mill

We are so happy to see you have come to visit us here in the land of Mill. In our great land we have a wonderful ride all visitors must experience that really showcases just how wonderful it is here. Let's first introduce you to our conductor, The Sphinx;

Sphinx's Tutelage - Our star the sphinx. Punishing others who try to impose their ideas from their libraries. We say be gone with those, for when we draw you lose.

Now, while the sphinx on his own is strong, he cannot fight this battle alone. Let us see who else has to come to partake in the ride.

Chandra, Flamecaller - Oh how the sweet maiden of the fire just allows discarding our hand not to only refill what we had but graciously give us an extra card. (Seriously though, Chandra's 0 ability with a handful of cards and 2 of our big bad Sphinx's out accounts for a lot of mill.)

Narset Transcendent - Khan Narset of the Jeskai Way was a master martial artist and she is ready to show the power of the Jeskai one more time. (The ability to rebound the next instant/ability you play is a strong power to have in a deck running 19 sorcery spells)

Now as we approach the end of this journey on Mr Sphinx's Wild Ride through the land of Mill you This ride keeps going, it doesn't stop. Card draw, more draw, more mill. Everything happening so fast and temperatures begin rising;

Fevered Visions - There's no stopping the fever the Spinx is imposing down. You can draw those cards and try to have ideas but you are going to pay for it. (I have wanted to play this card since it was spoiled and I think I found where it belongs.)

The ride is continuing down a dark path, temperatures rising, hallucinating and seeing visions until you awake, and its over...

Startled Awake   - Heavy gasping as you realize you dreamed the whole thing, until it all begins again, over and over, just a persistent nightmare. (Narset Transcendent + Startled Awake

Thank you for joining us on Mr Sphinx's Wild Ride, please do visit us again in the wonderful land of Mill. If you enjoyed the ride go head and just tick that +1 on your way out the exit.

More about the deck Show

The sideboard needs some work, always open to suggestions!

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Updates Add

So after FNM I noticed TiTi wasn't doing anything but eating removal. With a creature heavy meta, and getting so close to 0 life I decided to splash white, and play Silkwrap along with Declaration in Stone. I dropped Thing in the Ice  Flip completely. Enchantment hate isn't to strong right now and I'm gonna ride it out.

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Revision 11 See all

(7 years ago)

-1 Evolving Wilds main
+1 Mountain main
Top Ranked
  • Achieved #10 position overall 7 years ago
Date added 8 years
Last updated 7 years
Key combos
Legality

This deck is not Standard legal.

Rarity (main - side)

10 - 0 Mythic Rares

21 - 5 Rares

7 - 3 Uncommons

7 - 5 Commons

Cards 60
Avg. CMC 3.09
Tokens Clue, Elemental 3/1 R, Emblem Narset Transcendent, Warrior 1/1 W
Folders Other Users Decks I Like, mill, Mill Variations
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