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Yidris Storm

Commander / EDH



Competitive Edh storm deck. Very rewarding/punishing to play. Is a threat at all points in the game.

Yidris is the secondary plan to doomsday, and having him in the command zone allows for the pilot to keep ramp heavy hands as you can sandbag a signet/ponder to gain value after he swings.

Played over other the storm commanders, Jeleva/Zur, because Yidris has a much better match up against stax.

If you're meta is heavy in permission--i.e every other deck you expect to play against is playing six plus counterspells--cards like abrupt decay and vandal blast can be switched out for thoughseize/actual counterspell. Adding more than those two is fine, but stay away from one/zero mana counters as they make your Yidris cascades far less efficient.

You will end up taking ten minute plus turns.

Happy storming.


FOF Out-hurts a little too much of Ad Naus and I think that the deck wants some more early game push

Mystic Remora In- gets that early game power, and, while both cards kinda suck off of a wheel or Ad Naus, Romra domes you for less and is more likely to be played after a wheel where it can then generate value as everyone has a new hand


AsykoSkwrl says... #1

So, I understand that Hypergenesis synergizes well with Ydrisis' (mobile and don't care much about spelling) ability however what do you hypergenesis into? Lots of rocks assuming you have a full hand? I don't see the use of having it in the deck. Could you elaborate on it some? Other than that, nothing really jumps out at me.

October 27, 2016 11:53 p.m.

AsykoSkwrl says... #2

Sorry for the double comment, but have you considered or tested Lotus Bloom? It looks, to me, like an amazingly powerful rock if gotten off the cascade trigger, or minds desire ability.

October 27, 2016 11:55 p.m.

FurFur says... #3

Yeah lotus bloom is definitely something that I forgot and should be in the deck

The genesis is another way for the deck to put omniscience in your hand, so assuming that you're going down that route you can save a 0 drop rock for it and then play the rock

October 28, 2016 1:03 a.m.

debook454 says... #4

no temporal mastery + mystical tutor FeelsBadMan

October 28, 2016 4:21 a.m.

debook454 says... #5

no temporal mastery + mystical tutor FeelsBadMan

October 28, 2016 4:21 a.m.

AsykoSkwrl says... #6

Temporal Mastery off as naus is not a good time. 7 life for an extra card is pretty pointless if you win before you can take that extra turn.

October 28, 2016 8:38 a.m.

FurFur says... #7

Yeah Asyko's points are correct, and temporal mastery is also really hard to cast from a mystical tutor since the the turn you're winning you will cascade past it. That combo is cute, and doesn't fit into every deck.

October 28, 2016 4:09 p.m.

Taser97 says... #8

Any thoughts on Aetherflux Reservoir, seems silly, but in every storm variant can gain a million life and a lot of the time is more reliable for a kill than Tendrils of Agony.

October 29, 2016 12:27 a.m.

FurFur says... #9

Aetherfulx isn't silly, it may have a place in the deck. The reason I have tendrils in over it at the moment is that tendrils works after you've generated storm, where as reservoir requires for it to already have been in play at the start of your storm turn for it to be at maximum efficiency. With tendrils, you can draw it while going off, and you don't need to commit your mana to anything.

I'll make a primer on Yidris and link it in the description once the commanders come out and I get more play testing of it done.

October 29, 2016 1:23 a.m.

Taser97 says... #10

I personally would have both Tendrils of Agony and Aetherflux Reservoir in the deck, never cut tendrils xP. How many drills? Tendrils

October 29, 2016 2:03 a.m.

Dhuum says... #11

I love Waste Not too dont get me wrong but do you think the deck has enough wheel effect to make it work? Or are you fairly certain that your chances to cascade into them are high enough and that it will stop your opponents from casting wheels of their own? Also, may i suggest Savage Beating?

November 8, 2016 9:29 a.m.

Dhuum says... #12

Bear Umbra and Sword of Feast and Famine also feel like must haves to me.

November 8, 2016 9:32 a.m.

FurFur says... #13

I'm not sure I understand the first part of your question. Yes, I think that there are enough wheels to make waste not work, the deck gets to run every efficient wheel, and waste not is taking the place of a mana rock at the moment. I'm not really worried about other players casting wheels of their own, and am not sure how that fits into the discussion of waste not, as it's more of a value card in the list rather than something to be tutored for and played around.

I believe that savage beatings is over costed for what it does, and I would rather play a five mana time warp effect if I was looking for something similar. The reason I don't run either, is that the deck's focus is efficiency, with or without Yidris, so that if the table is constantly removing your commander, you still are a threat through the other means you have of winning: ad naus, doomsday, wheel/thief, playing storm normally, etc. The cards that come at the exception to this, things that are only good with Yidris trigger: lotus, visions, wheel of fate, have a very high impact when they are relevant, unlike savage beatings. Also, being a storm player, stax is already a concern, and feeding into them by making a deck that revolves around the abuse of the number of cascades your spells have only makes this a far larger problem.

Similarly to savage beatings, bear umbra and sword of feast and famine also make the deck too commander centric, and remove the ability to function at a high capacity without Yidris. Playing either of them is somewhat tricky, the goal is to land Yidris turn two or three, swing with him, and then end the game at that point. You are never afforded the opportunity which you can really cast them other than the turn that you are attempting to win, making a large mana investment, probably all of your mana, leaving your win weak to disruption. And the untap triggers that you would get from these cards would only serve to utap the mana that you used to cast them. The double green in umbra is a slight concern since you should be focusing on triple black for DD or four islands for double gush. Cascading into umbra or sword is pretty bad, and cascading for a large number is generally worse than cascading for 1 or 0 as the deck is built around cascading for the smaller values.

If you want a more in depth and back and forth discussion about the card choices I'm writing something up and I'll link it in the description when it's completed here in the next week or so.

Thanks for the suggestions.

November 8, 2016 8:58 p.m.

Dhuum says... #14

What i meant is that if you have a waste not in play your opponents might not be too eager to wheel. So they might not do it at all wich could stall their plans for a turn or two. And if they risk it they could give you all the value you need to win the game.

November 9, 2016 12:54 p.m.

Brandon_Me1 says... #15

Small question, why do you run Dimir Signet Over Talisman of Dominance? Does the color fixing come up much over the ability to tap it for free?

November 13, 2016 2:10 p.m.

FurFur says... #16

Yes the color fixing is much more important. It gives your colorless mana outlets ways to tap for Yidris. So a turn one sol ring/crypt into a signet means a turn two Yidris.

November 14, 2016 3:25 p.m.

Brandon_Me1 says... #17

Okay, thanks for the reply. seems very color intensive.

I like it.

November 14, 2016 6:55 p.m.

jboi300 says... #18

Hey - have you tried Dramatic Reversal?

Running so many artifacts it seems like it should have a slot - I've tested in a similar build and it works wonders

November 25, 2016 11:07 a.m.

FurFur says... #19

I have not tested it, but I do not think that it would be very good here. 3 of our artifacts sac themselves to give mana, so there are only really 9 artifacts that would untap with it, and most of the time the mana you are getting is going to be colorless. It gains added value if there is a creature worth untapping in play, like a bloom tender, though having a creature in play isn't something that the deck really plans on. I think hurkyl's fills a similar slot to it, and hurkyl's adds storm count and can act as removal for the stax player.

Feel free to test it out and report any finding.

November 28, 2016 2:07 p.m.

jboi300 says... #20

Have you tried Magus of the Wheel as another wheel effect for the deck - tested and loved for me as its a sac trigger that isn't affected by summoning sickness so still fits into the whole one-turn-kill theme - plus you can cascade into it and then sit with it on board till the time is right to use it

December 11, 2016 8:02 a.m.

jboi300 says... #21

Also try Isochron Scepter with Dramatic Reversal for infinite mana when you have 2+ tap rocks on board - very fun and another way to t2/3 yidris or pump game

December 14, 2016 1:52 a.m.

FurFur says... #22

Magus is affected by summoning sickness, you have to tap the card in order for it to produce an effect. Dramatic reversal/ Isochron Scepter is powerful, but I am hesitant to put a two card combo in where one of the pieces isn't all that useful (Isochron) and the other has a very large variance (Reversal). More importantly than this though, is that the combo becomes far less impactful when you're not playing a commander that can abuse the infinite manna like Oona or Breya, so it becomes a three card combo since you need another card to make it useful.

December 14, 2016 7:20 p.m.

Emzed says... #23

Shizo, Death's Storehouse might be interesting for you. While it's just a Swamp most of the time, it can help Ydris connect, which seems like a great upside on an untapped land produces colored mana.
Also, are you aware that double strike on Ydris can give your spells multiple instances of cascade? The potential card advantage seems very nice. I haven't tested it myself, but cards like Assault Strobe could be really powerful with Ydris. On the other hand, it's a terrible card to cascade into. Maybe extra combat steps (Seize the Day etc) is the way to go?

December 26, 2016 7:21 p.m.

FurFur says... #24

Death's Storehouse is excellent if you're meta is very creature ehavy and you find Yidris getting chumped a lot, but I leave it out since I don't find myself in that situation too often and having an unfetchable land that doesn't fix can be back breaking in a four color deck.

I am aware that stacking cascade triggers works with Yidris, however, playing as many extra cascades as you can makes your deck really weak to staxs, and storm doesn't need any more handycaps in that match up. I play Yidris over Jeleva in storm mainly because my meta is very stax heavy and Yidris' green offers more efficient ways to remove the pieces.

December 29, 2016 1:12 a.m.

sylthymd says... #25

Aren't you having problems with a very low mana-base?

February 1, 2017 12:56 a.m.

FurFur says... #26

None at all. Most of the ant/DD decks in the format run somewhere between 28-30 lands.

February 3, 2017 7:05 p.m.

xEth0sx says... #27

Testing as foretold in a similar list and it's sweet on turn 1-2. Might try it.

June 15, 2017 2:42 a.m.

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Date added 8 months
Last updated 2 weeks

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 2.03
Tokens 2/2 Zombie
Folders Edh stuff, yidris ideas, Favorite Decks, EDH, Yidris Builds, random cool decks and stuff, yidris, STORM, EDH, build, See all 19
Top rank #41 on 2016-11-06
Views 16073