This deck is built to abuse the cascade mechanic. Our aim is to resolve Hypergenesis. It's a weird card, but it effectively allows every player to cast all permanents in their hand. We can cheat it out by manipulating out deck in such a way, to garantee we cascade into it. To do this, the deck is built to have a miamum converted mana-cost of 2.The deck is built around a crazy turn where we cast most pernaments in our deck. To do that is a simple process, cast a bunch of permanents and draw more cards, to cast more cards ect, all whilst still benefiting from cascade. We have one extra turn spell in the deck however, we can reliable get to it with tutors. Beacon of Tomorrows lets us attack with all the creature we just put on the battlefield, and it shuffles itself in the deck ready to be used again.

It does have some powerful weaknesses. You will be giving your opponents the opportunity to get ahead in the game. We can work around that with one of our many removal on a stick creatures, or we can deal with it more efficiently with Kederekt Leviathan or Dread Cacodemon. The more important weakness is, once you go off, you will be very susceptible to a board wipe, and on many occasions in my play testing I have accidentally milled myself to death, so be careful to eventually end the turn. Also, you need to attack with Yidris to start the explosive turn. We don't have any combat support, and hardly any protection, so starting the turn could be difficult. Finally, you will be using your combat step to start the turn. This means you'll have to wait a full turn to attack, resulting in the greater likelihood of a board wipe. To protect against that, the deck runs a bunch of tutors. They are used for many things, finding gas, finding card draw, finding a 2 drop to start the combo and the most useful way is to search for Living Death to return your beautiful creature back to where they belong.

The deck runs Omniscience, a very powerful card that does two things. Firstly, it allows us to cast instant and sorcery spells for free keeping our momentum. Secondly, it is an enchantment, witch is coincidentally harder to removal, whilst still allowing us to play card whilst cheating on their mana cost.

We have two Time Reversal effects in the deck, these cards are fantastic, I initially didn't see all the uses they have. It's in the deck in case we draw hypergenesis, meaning we cant cascade into it. These cards let us shuffle it back into out deck, whilst also resetting out hand. More importantly its very good whilst we're combo-ing off. They let us draw seven new cards, which is very powerful, and shuffles out spells back into our library, which is also very good, because we can then reuse our tutors and card draw spells, giving us more gas.

The deck also has a conciderable amount of ramp as a back-up plan, ie. yidris is being hated out of the game, we can resort to hard casting out creatures.

overall, this deck is a cool combo/aggro deck, that is capable of generating a massive storm count, and more importantly casting lots of massive cards, I'm still testing the deck, and any suggestions would be appreciated, but so far it's looking very fun.

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Date added 6 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

17 - 0 Mythic Rares

36 - 0 Rares

15 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 5.18
Tokens Elephant 3/3 G
Folders original (edh)
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