This is a yidris deck that aims to storm off, aided by cascading into a win early, and consistently. It has a small chance on turns one, and two, however consistently pulls a win on turns 3 and 4.

The primer stuff

Why I like this deck: resiliency, like wheels? Many paths to the same end, rewards thinking outside the box, I don't like creatures
Minimal interaction, if you like creatures, does not play itself, resolving storm is not fun 4 everyone sometimes not even you.
Obviously casting a bunch of spells and you play tendrils :D The most obvious way is with a good enough Ad Nauseam you can storm out that way with rituals and wheels, and then Tendrils of Agony or Aetherflux Reservoir those are our two winconditions. The set up for the win is usually turn 1, rock mystic remora, or hold interaction, maybe some combination of those, or turn one wheel for the free mulligan after some rocks. Turn two it is paramount to at least be one mana ahead so you can play yidris this turn or the next. You attack someone who cant block all of the damage, and once cascade is online congratulations you are now ready to begin mental gymnastics.
Yes it is in the list and notice there is no laboratory maniac in sight (or jace). our plan with doomsday is that you get cascade online, and you cast doomsday, whatever hits the table off of that cascade is irrelevant. the pile assuming you have at least one card in hand with a cmc of 1 or greater, looks like this from the top down card:ancestral visions-> Dramatic Reversal -> Isochron Scepter -> Gitaxian Probe -> Aetherflux Reservoir if any of these cards are in your hand except card:ancestral visions you can put in a counter spell, or put Tendrils of Agony in the doomsday pile as well. Doomsday is only a shortcut to the same win conditions we are already playing and involves all of the same cards we were already playing. When I figured it out, I literally just cut my worst mana rock to play it and changed nothing else.
Yidris is a very telegraphed card, in Cedh he pretty much says "letting yidris hit anyone once, means yidris wins" So naturally we will have to play smart, or fast about when we play him, and giving him haste will not do the trick, keeping in mind that doing so means spending UBRG+haste enabler and having cards in hand will be a very steep task. I have built this deck to be functional without him. The card Doomsday , Paradox Engine , Ad Nauseam , and Yidris, Maelstrom Wielder all fall under the same category of card, no one of them is necessary to win the game, but getting any two of these together will mean that the game is yours, so you can use this list of cards to answer the question of "yes but if I can't cascade then how can I possibly win?" everything else in the deck is simply a synergistic game plan based around all of those cards, as they are all basically the same deck if the win condition is Aetherflux Reservoir / Tendrils of Agony
Our answers as you can imagine in a dedicated storm list are few in number, and as much as possible need to be modal, or a two for one. as in Izzet Charm , having literal modes, as well as Chain of Vapor having the ability to assist you in re-using your already cast mana rocks, and "untapping" the mana positive ones, or bouncing a hate piece. My personal favorite two for one in this case is Hull Breach All of our interaction is below.

Hurkyl's Recall

Noxious Revival

Narset's Reversal not as much an answer but it could be.

Remand

Force of Will

Hull Breach

Shattering Spree

Izzet Charm

All of the cards directly above are my flexible slots. In my LGS this current list has been performing well against a deck, a few creature heavy builds like selvala brostorm, and Animar, as well as someone running food chain Niv-Mizzet Reborn and Najeela pod/raza-cats. So the answers that I am currently running in this deck are doing pretty well, but these cards should be changed to suit your meta before most other cards in the deck.

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Date added 4 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

50 - 0 Rares

18 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 2.11
Tokens Spirit 1/1 C
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