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Esper deck with control elements.
Bitterblossom is an amazing card, which can spiral out of control if not dealt with.
Force of Will because it's the best counterspell in all of Magic.
Thoughtseize because it's the best discard spell in all of Magic.
Swords to Plowshares because it's the best creature removal spell in all of Magic.
Ninjutsu is an a amazing ability, while it probably doesn't see much Legacy play, I feel like it has its place in this deck. Ninjutsu has incredible synergy with the ETB effects of other creatures in play.
Snapcaster Mage can be returned to your hand for increased damage and allows you to get another Flashback in later on.
Vendilion Clique can be returned to your hand to make use of its amazing ability again.
Restoration Angel for the most part won't be returning to your hand considering its cost, but the option is still there.
Bitterblossom faeries are another potential attacker and have the opportunity to be unblocked if they have a lot of field presence. While they fizzle when put in the hand, they still have the opportunity to hit a bit harder with a ninja.
Mistblade Shinobi serves as a low cost bounce spell, while just using an Instant to bounce may be preferable, Mistblade Shinobi has the potential to be repeatable as well as returns an ETB card to your hand.
Ninja of the Deep Hours is very cost effective, allowing you do get an additional 1 point of damage in when using Ninjutsu on a 1/1, allowing you to draw a card, putting an ETB card back in your hand, and having a decent consistent ability all for only two mana.
Sakashima's Student is one of the best ninjas in Magic, as well as one of the best "Clone" cards. For only two mana you can copy any creature on the field. Most optimally, this can allow you to return an ETB creature back to your hand to copy a Restoration Angel (already netting you an additional two damage on a 1/1) to either flicker Geist of Saint Traft and save him from combat damage or flickering Snapcaster Mage for numerous possibilities. When all else fails, copy your opponent's creature and level the playing field.
Oh no haha, I don't actually own the deck.
Maybe after a decade or so I'll have worked towards this.
I don't actually plan on making a Legacy deck for quite some time, but I just thought it would be nice to learn the format for when this time comes.
Right now I have tested it on OCTGN against my friend's B/U/G control deck and it went 2-1. I'll be sure to update it after I've tested it some more.
Won't that basically just make it so I'm losing more life?
Getting the right color mana hasn't really been a problem in the deck, so I feel like that will just cause me to lose more life than necessary. I've actually found between Thoughtseize, Bitterblossom, and the fetch lands I lose quite a bit amount of life already, and with no way to gain it back taking more may be a problem (I like that play style though, Suicide Black is one of my favorite types of decks, which is where I got some inspiration from).
And doing that will also account for less lands that can actually tap for mana.
If you could explain the reasons behind it though I'd me more than happy to follow the suggestion. As for the price, I'm not really concerned about that since I don't actually plan on owning the deck.
|Date added||1 year|
|Last updated||1 year|
|Legal formats||Commander / EDH, Legacy, Vintage|
|Top rank||#82 on 2013-03-21|