Sideboard


Deadeye Navigator toolbox

The deck focuses on getting getting what you need, when you need it.

The deck breakdown:


Deadeye Navigator - essentially you're main weapon. He bounces your creatures so that they can trigger their ETB again and again and again...

Restoration Angel - Obviously when you're bouncing creatures that are powerful on their own it helps to play the one creature that loves to help with that.

Ghostly Flicker - Bounces two of your creatures allowing you to use both of their effects. If you use them to block and then cast this, you prevent damage from happening and also getting two effects to trigger again. This is incredibly powerful especially when you bounce Restoration Angel and Thragtusk. Then target Thragtusk with the resto's ETB. For those keeping score that's 10 health and 2 3/3s

Cloudshift - this is an early game flicker that can help save a creature when necessary or simply give you the needed ETB at the time.

Thragtusk - Now we're getting into the tools. This is a two for one. It gives you health (which you will probably need if you're playing against an aggro deck). With the navigator or any of the bouncing effects, you'll be able to get a string of 3/3 beasts from this guy as well.

Elvish Visionary - Obvious card draw ability. Bound to the navigator and you're getting a reusable Think Twice.

Fiend Hunter - This card replaced the Mist Raven as its unbelievable with the navigator and any two blink abilities. It can permanently exile creatures and for cheap which is always nice.

Acidic Slime - Land Destruction pure and simple. This with the navigator is pretty ridiculous. Though often too slow to really win in an aggro setting. Great against control though.

Centaur Healer - This guy gives me life gain as early as turn 2 and with the ability to flicker him, I can essentially keep myself alive long enough to ensure that the navigator gets attached to something really good.

Other Cards


Selesnya Charm - Takes care of those pesky bombs that can be difficult to handle here.

Farseek - I found that it was playing rather slow at first so added these guys in to speed things up. Definitely helps finding my shocklands.

Avacyn's Pilgrim - Again needed more ramp. This was an easy addition and has made a world of difference.

Drogskol Reaver - This is a little unconventional, but with the amount of lifegain in the deck, this card helps incredibly with card draw.


Overall Play of the deck


The idea is mainly to pay close attention to what area of the game you need in order to keep ahead of your opponent. If you're going back and forth top-decking then you need card draw so Elvish Visionary is your go-to guy there with the navigator getting you a think twice. If you're running low on board position thats when Fiend Hunter and Thragtusk really shine. If you're running low on life, bounce the Thragtusk or Centaur Healer a couple times and you're golden. If you're getting stalled by control, bounce Acidic Slime or Thragtusk a couple times destroying lands and getting tons of creature tokens that should easily loosen things up, giving you a huge advantage. The deck is supposed to give you the right tool for the job at the right time.

In playtesting this deck has done exceedingly well. It has actually surpassed my expectations and handles the top 8 from SCG with little to no difficulty. Still working on the SB though so keep those suggestions coming and don't forget to +1.

Suggestions

Updates Add

Finally got to play it at an event. It didn't perform perfectly and definitely could have done better, but nonetheless I'm still content with how it performed and saw some clear ways to make it better. Knowing the people I played against, I'm still content with the performance despite the less than stellar record. (1-2-1 in matches 5-6 in games.)

Match 1 - Against an Esper control deck Lost 1-2

Game 1 - He had all the right counters at the right time

Game 2 - Opponent scooped quickly with a turn 3 Thragtusk

Game 3 - Again had difficulty against counters and board wipes

Match 2 - Frites deck Draw 1-1

Game 1 - Took forever. I was at 50 life, opponent was at 2, but he had board wiped enough that I was now out of cards

Game 2 - Over quick. Turn 3 thragtusk. Easily cruised to victory Didn't even start game 3

Match 3 - Werewolves Won 2-1

Game 1 - I was mana starved and he went aggro quick

Game 2 - Thragtusk ran away with it.

Game 3 - Long hard fought game but when Deadeye Navigator and Restoration Angel and Fiend Hunter all hit the board that was game. Exiled his board and easily won

Match 4 - G/B zombie aggro Lost 1-2

Game 1 - Thragtusk and Centaur Healer along with Restoration Angel is just a pain to deal with.

Game 2 - Pumped his zombies like whoa. Mana starved.

Game 3 - Much of the same as in game 2

Some of the problems I encountered was dealing with card advantage. Decided that I need to change up some cards there as I gave up far too much card advantage. Will try out Amass the Components and Sphinx's Revelation. Also only ran two Deadeye Navigators which was a mistake. I needed at least 3.

Didn't run Supreme Verdict in the SB, but I did run Rootborn Defenses to deal with the aforementioned verdict. May need to find a spot for the verdict tho.

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Revision 1 See all

(11 years ago)

+1 Acidic Slime side
-2 Azorius Charm side
+2 Curse of Echoes side
-3 Elvish Visionary main
-2 Pithing Needle side
-1 Selesnya Charm main
-2 Tormod's Crypt side
+3 Dissipate main
+2 Negate side
+1 Nevermore side
+1 Selesnya Charm side
Top Ranked
  • Achieved #2 position overall 11 years ago
Date added 11 years
Last updated 7 months
Legality

This deck is Modern legal.

Rarity (main - side)

6 - 3 Mythic Rares

28 - 5 Rares

6 - 3 Uncommons

14 - 4 Commons

Cards 60
Avg. CMC 3.73
Tokens Beast 3/3 G, Knight 2/2 W w/ Vigilance
Folders Good Decks, awesome, Flicker, std, like the idea, green blue, FNM?, inspiration, Favs, standard
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