Yawgmoth built to be an optimized build and can play at the high end of a 75% meta.

The deck is resilient, fun, and hands down my favorite deck I've ever played. It's ability to draw cards, create big mana, and win from several different directions mean you always have a way back into a game. In its simplest form, you play creatures, sacc them for cards until you can put togeher an undying loop but people get wise to this quickly. The deck runs tons of redundancy and recursion to fight this as well as the ability to pivot into other wincons. W in con 1: Undyng loops with yawg. While I say "undying" cards such as bastion of remeberence and Nest of Scarabs are frequently combined with

Ramp as much as possible (I've cut down on most utility lands because swamps/black mana is much more important than I originally thought, find Cabal Coffers and/or a mana doubler through tutors or card draw from Yawg. try to get out Bloodghast or other sacrifice fodder, Yawg tends to immediately become be the biggest threat when he hits the table so I try to save him until he can come down and draw a bunch of cards and take care scary things at the table all at once.

By turn 4-6 you should have 10+ mana and the ability to start looking for the last combo piece, the goal is to start the undying, drawing loop as soon as possible. Once you start drawing cards with this loop its very hard to lose. Even if you can't win that turn and they remove some of your threats, untapping with 10+ mana and 10 cards in hand you will always win the game. A word to the wise, playing half of your combo on one turn might work in game one but if they make the mistake of letting you untap once they won't let you do it again. This means you have to play more passively focus on ramping until you can play everything in one turn. However, the infinite undying loops are very susceptible to removal and graveyard hate, both of which are very prevalent in commander. thats where we go on to Win con 2

The only games I lose with this deck (in a 75% meta) are ones with GY hate I cant deal with. Ugin takes care of almost anything but grafdiggers cage and erebos both dodge it and relatively popular. While I considered putting in a package of cards to deal with this that kinda goes against the theme of the deck. I dont answer threats I am the threat. Therefore, I will be adding the backup wincon of aetherflux resevoir, bolas's citadel and senseis diving top.

If all of this fails, don't worry, Ichor rats comes out early, provides a fun way to abuse yawgmoths proliferate, and also works well in a Mikaeus, the Unhallowed loop. However, my favorite way to win is by ultimating either of our lilianas - one is ridiculous mana the other is just fun to watch as you set your opponents back to the stone age. Ideally, I'll trade for more planeswalkers in the future and end up taking the deck that direction as that has easily been the most fun way of winning. Bubbling Muck is an all star for these kinds of wins and I feel that they are very on theme for Yawgmoth. If you have any questions, comments, or improvements I would love to hear them.

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Date added 4 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

27 - 0 Rares

21 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 2.84
Tokens Eldrazi Spawn 0/1 C, Emblem Liliana of the Dark Realms, Human Soldier 1/1 W, Insect 1/1 B, Myr 1/1 C, Servo 1/1 C, Snake 1/1 B, Spirit 2/2 C, Thrull 1/1 B, Zombie 2/2 B, Zombie Army 0/0 B
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