Attention. Attention. Attention.

Breach imminent. Alert level: Alpha.

Attention. Attention. Attention.

Breach imminent. Deploy asset, code-name............. VIOLATOR. As you sit down in the briefing room, a man walks in through the door. A soldier. Face scarred with battle and war. Right eye whirls with a soft sound and glows with a blue light. It is a clue as to which plane he received his now mechanical eye. The eye hums as he scans the room and you. "Samson" is written on his chest across his uniform.

Listen up planeswalker. I know you think you're hot stuff with that stunt you pulled in Dominaria, but that was luck. We got a level Alpha breach. Threats of an unknown plane have entered our home. We need to stop them. Asset VIOLATOR has been green lighted. Your mission is to pilot VIOLATOR and eliminate said threats with extreme prejudice. A brave Goblin once told me "If you ain't cheatin, you ain't trying hard enough to win." So go out there and pull out all the stops. Who cares if your opponents don't like combo or control. Build your engine of mana and execute your enemies. Draw your deck and overrun the battlefield. Or if you're really crafty, take VIOLATOR out for a night on the town and abuse your enter the battlefield effects and destroy the notion that there ever was chance of your defeat. Your next stop is to speak to Ocre for Battle Forces and Tactics. Good luck planeswalker.

Man Walks away from table. Another Soldier walks in the room. The name Ocre is written on his uniform.

Battle Forces and Tactics.

Thanks Samson. He gives the speeches to inspire victory and I actually tell you how to not get killed while battling. Dominaria was tough but this is our home. We're upgrading your load out. Lets start with Disruption.

We're giving the complete package. Force of Negation , Force of Will and Pact of Negation for 0 drop counters with a bevy of other counter magic to back you up. Use them to stop your opponents from their plans and protect your combo. Don't get too worried about not having the counters on hand. We got an answer for that. Use your Spellseeker and Mystical Tutor to find them or use them for your own combo winner.

Yarok is not needed to win but that doesn't mean you should neglect him. His power doubles the effect of your other creatures. For instance why pay 3 mana for Divination when you can spend in on Mulldrifter 's evoke cost and draw 4 cards! Palinchron + Yarok, the Desecrated equals infinite mana. Speaking of, that's a good transition to your next subject. Because you get the idea.

Infinite Mana

As I said before Palinchron + Yarok, the Desecrated = GG. That's gamer slang for Good Game. Also Deadeye Navigator + Palinchron does the trick. Don't have enough mana for Palinchron ? It's cool. Deadeye Navigator + Peregrine Drake works too. Palinchron + Phantasmal Image is another awesome pair. Dramatic Reversal + Isochron Scepter and a few mana rocks does the trick as well. But if you can't get infinite mana, their is always Aetherflux Reservoir + Bolas's Citadel and Sensei's Divining Top for top deck manipulation = play your entire deck. Assuming you have enough life left to cast the first few spells.

Now that you got the mana, lets talk about some sinks. Blue Sun's Zenith and have your opponent draw one million cards because sharing is caring. Opponent runs Laboratory Manic? Walking Ballista can kill him. Or use the infinite mana for Ballista and just shoot your opponent directly at the face. What? Opponent runs hexproof? Now that's just rude. But Exsanguinate don't care.

Look, I will be honest with you. I haven't taken VIOLATOR out for a spin yet so I am not completely sure what she can do. You'll just have to figure it out while you are out there. So remember, never go to Tijuana after 7. And never hesitate. If you got the win in your hand, use it. Good Luck Planeswalker! OUT!

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