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Field of the Dead is the core of the deck's strength, protect it at all cost as you manage the board while amassing an unending army. Golos is the main target for the flicker effects and its activited ability is more for when backed into a corner for risk of exiling valuable lands. Oboro, Palace in the Clouds is for consistent landfall triggers. The World Tree is for mana fixing and tutoring up Purphoros, God of the Forge and Thassa, Deep-Dwelling in the late game to go for the kill through burn. Thespian's stage and Vesuva are for more copies of Field of the Dead to increase the landfall value. There is an infinite with Field of the Dead, Oboro, Palace in the Clouds, and Kodama of the East Tree. The zombie from Field of the Dead trigger Kodama's ability and by bouncing Oboro, Palace in the Clouds back to the hand and replaying will make infinite zombies or infinite triggers with other cards. The other infinite is flickering Peregrine Drake with Dead Eye Navigater. Lastly, Dark Depths is more of a deterrent than a wincon, but it can still two shot a player if left unanswered. The rest of the lands and cards are either for interaction or more value.

It's a hot mess of "fair, balanced cards." -Josh Box.

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99% Casual

Competitive

Date added 4 years
Last updated 2 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

19 - 0 Mythic Rares

44 - 0 Rares

16 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 3.33
Tokens Beast 3/3 G, Cat Beast 2/2 W, City's Blessing, Elephant 3/3 G, Elk 3/3 G, Emblem Nissa, Vital Force, Food, Marit Lage, Plant 0/1 G, Treasure, Zombie 2/2 B
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