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Wurm Sign [Budget G/W Aggro]

Standard GW (Selesnya)

jackw154


This is my spin on a budget Green/White Aggro deck that revolves around overwhelming the opponent with lots of beefy creatures.

Here's my thought process for each card:

Experiment One: Hoping to get him out at turn one, all other creatures and tokens work very well in working with his evolution mechanic. Plus, his regeneration mechanic works great against control decks.

Soldier of the Pantheon: Another early-game drop, helps evolve Experiment One very early on, and take advantage of multi-colored decks to my advantage.

Loxodon Smiter: Very solid and cheap 4/4, and it's effect enables it to get on the field pretty much no matter what.

Fleecemane Lion: A good card both early game with it being a 3/3 for two mana, and late game as well with it's monstrous effect.

Armada Wurm: Two 5/5 trample wurms in one turn is a huge wake-up call to your opponent and very scary if they can't do anything about it. I only plan on using two because of it being a mainly late-game card with it's card.

Advent of the Wurm: A staple to this deck, only four mana to summon a 5/5 wurm with trample is crazy. With Armada Wurm and repopulate, your opponent will have to deal with a lot of strong creatures with trample to boot.

Selesnya Charm: The utility on this card is great. It can either bump a creature up +2/+2 and give it trample until the end of the turn (monstrous Fleecemane gets pretty scary), exile a creature that gets bigger than your wurms, or get out a 2/2 token with vigilance that can be great early on if you need that extra creature.

Rootborn Defenses: The main reason for this is the populate ability, which will be used on the wurms. Cheap 5/5 creatures with trample are amazing.

Call of the Conclave: Meant to pop out extra 3/3 creatures that can be solid early on, or to take advantage of that extra mana you'll possibly have later on in the game.

Also, I know Voice of Resurgence would be perfect for this deck, but I don't have the money to shell out the $35 or so for that card...

Constructive criticism would be greatly appreciated!

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Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 0 Mythic Rares

18 - 0 Rares

12 - 0 Uncommons

8 - 0 Commons

Cards 60
Avg. CMC 2.50
Tokens Centaur 3/3 G, Knight 2/2 W w/ Vigilance, Wurm 5/5 G w/ Trample
Folders Need to playtest
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