WU Mill / Control

Standard Rarfaelz

SCORE: 10 | 23 COMMENTS | 3392 VIEWS | IN 1 FOLDER


Update #1 —Oct. 3, 2012

  • 1 Entreat the Angels : Powerfull for game holding, and may give me an alternative way to win the game.
  • 2 Azorius Charm : Nice alternative to draw card or return to top of library. Returning it, opponent loses a draw turn.
  • 2 Syncopate : Needed few more counterspells.
  • 1 Jace, Memory Adept and Tamiyo, the Moon Sage : 3 were too much. 1 of each for side agains decks with planeswalker destruction spells. And added sideboard.

Raek says... #1

I like it, I'm a fan of mill as you can tell from my post rotation mill deck :P

October 1, 2012 11:12 a.m.

law77 says... #2

here are my comments.. First, a control deck with 22 lands in is too low...I'd bring it up to 25..+4 Hallowed Fountain i guess and -1 Island ..then in the mainboard, I'd also -1 Jace, Memory Adept , -1 Tamiyo, the Moon Sage , -2 Supreme Verdict , -1 Terminus , -2 Thought Scour ..perhaps I'd like to see Negate , Syncopate and Azorius Charm and also card:Jace's Phantasm...

October 1, 2012 10:57 p.m.

Rarfaelz says... #3

law77 makes sence, ill try -1Tamiyo, the Moon Sage and -1 Jace, Memory Adept and adding those counterspell you suggested. I think its missing some draw cards in it too. Do you have any suggestion?

October 2, 2012 8:44 a.m.

CrimsonKing says... #4

I suggest you add 2 more Thought Scour and 2 more Think Twice for some draw. You also have a lot of high cmc cards so I suggest adding in a few more lands as well. Your deck seems to have too many cards that don't really fit your goal so I suggest you cut some fat off. I like where your going at though, I have a pet project similar to what your trying to: Mind Lock. It might give you some ideas.

October 2, 2012 10:21 p.m.