An aggressive deck focusing on creatures with Flying. The idea is to pump up creatures with Flying by utilizing the effects of other permanents (creatures, enchantments, artifacts) instead of temporary boosts from instant and sorcery spells. Creatures with Flying can score some easy damage early in the game before getting pumped later in the game.



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Date added 4 years
Last updated 4 years

This deck is Modern legal.

Cards 60
Avg. CMC 3.02
Tokens 1/1 Spirit, 4/4 Angel, 1/1 Bird
Views 385