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Hero's of KTK W/U aggro (w/ a control SB)

Standard Aggro Competitive Theme/Gimmick Weenie WU (Azorius)

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Sideboard


Maybeboard


This is a version of the blue/white budget deck I have been working on.I am constantly updating this deck according to my local meta. All suggestions are welcome.

+1 here and I would be happy to give a +1 in return. :)

The main board is all about aggro by using evasion to hit your opponent. You don't want to cast more than 2 creatures at a time. Instead your goal is to protect them while triggering heroic at the same time. You want to attack then react.

The sideboard is meant to be a 13-15 card trade off on the 2nd game against control. This is due to the high amount of removal in control decks. This allows me to throw my opponent off and often wins me games one and two without having to play the third.

CLICK HERE FOR CARD BREAKDOWN


CLICK HERE FOR OPTIMAL CURVE




These are all based on a mix of casual and competitive play.

VS AZBAN SHELL

VS JESKAI SHELL

VS MARDU SHELL

VS TEMUR SHELL

VS G/x SHELL

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I'm definitely rreconsidering a lot of things after FNM!! The meta was chock full of G/R Devotion and Rabible Red, two decks that test poorly with my deck because of Stormbreath Dragon. I ended up having to leave early after the second match.

I played a quick game against Mardu as well so I will post my findings with that deck as well.

First game was an easy win. No Dragon, no real big board presence I couldn't outrun. Second game, I ended up drawing into no creatures until turn 4. This gave my opponent plenty of time to amass a rather large army of threats. I boarded in 7 including Stubborn Denial and Erase I failed to see any of them. I Fabled Hero turn four. I had him down to less than 10 with a 4/4 hero on the board and a feat of resistance in my hand for the win. He ended up playing out a hornet queen with haste and pumping him with Xenagos, God of Revels to finish me off. Game three I ended up drawing into 5 land without seeing more than a couple trail blazers and a seeker. It was quick beats against his two rabblemaster and courser fueled ramp.

Game one played out like normal. Black green Reanimator isn't a real threat. I thought this was going to be pretty easy. Second match was a wipe. I ended up drawing 7 of my 18 lands. This deck runs good with 2, great with 3, optimal with 4, and any more than that just hurts the deck immensely. Third match was more like the second. I ended up drawing all of my islands, no plains. Very disappointed in my choice to not Mulligan to 5. There isn't much I can do to fix the consistency when it comes to mana flooding. I am not about to drop down my land base anymore!

I ended up having to leave early because I had to work and do monthly counts at 2am.

The last game I played for a quick fun match against a Mardu deck. Again this deck showed very irregular draws. I had 7 land turn 8 on one match.

Altogether I realised that 14 creatures is too low unfortunately. I have to increase the creatures base by 2-4 to make it a little more consistent. Having more threats and less ways to trigger heroic will make me more proactive instead of reactive!!

I plan on bringing this deck to fnm next week too with a revamped list. More to come after a some more testing!!

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Revision 10 See all

(9 years ago)

+1 Battlefield Thaumaturge maybe
+1 Polymorphous Rush maybe
+1 Prognostic Sphinx maybe
Top Ranked
  • Achieved #20 position overall 9 years ago
Date added 9 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 0 Mythic Rares

12 - 5 Rares

12 - 6 Uncommons

26 - 4 Commons

Cards 60
Avg. CMC 1.67
Tokens Bird 2/2 U
Folders Cool, combo, KTK Standard, Upvoted decks, uw aggro, faves, W/U Aggro, Playtest Decks (Stnd), Deck ideas, stuuuuuuff
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