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Wreck It Ralph (R/B Waste Not)

Modern

WoolfMan

Maybeboard

Sorcery (9)

Creature (4)

Land (4)


Description

Waste Not land destruction. Don't be hating now!

Gameplan: Smooth, consistent and fucking horrid if you are on the receiving end. Rituals and Guides help to drive the mana base to ruin my opponent's board, wiping their land from the battlefield and then Waste Not provides mana, card draw and creatures to win.

Nut Hand

The key to this deck is Waste Not which when dropped in turn 2 is the perfect start. This deck has the potential to go land, Simian Spirit Guide, Simian Spirit Guide, Pyretic Ritual, Pyretic Ritual, Waste Not, Liliana's Caress, Dark Deal - refil hand, add mana to pool, create some zombies and then destroy thier land and pass the turn.

Land Destruction

Once the land removal really begins, it never stops - Stone Rain and Rain of Tears with Roiling Terrain adding a lovely dose of life loss. Once their land is gone the ascendency is yours.

Waste Not

I run three Waste Not in the deck and then 4 x Sign in Blood to refil my opponent's hand. Collective Defiance, Dark Deal and Pulse of the Dross are the fuel for Waste Not to give me what I want, or I simply use Distress to draw a card or create another zombie. Liliana's Caress is another life drain win-con in the deck, that works so well with Waste Not.

Removal

Terminate helps to remove pesky early creatures and Smallpox removes creatures, land and adds a card discard for Waste Not.

Creatures

Simian Spirit Guide adds vital red mana whenever I need it, or another 2/2 creature for the beat down. My favourite creature in this deck is Shivan Wumpus which provides opponents with a dilemma, to sacrifice a land or allow a 6/6 with trample to drop in turn 4. He fits so well with the theme of this deck - land removal.

Lands/Mana

Pyretic Ritual and Manamorphose add mana to the pool to help drive the deck, which only runs 16 lands. Bloodstained Mire (which I would like more of) and Foreboding Ruins help speed up my mana base, with Smoldering Marsh and 7 mountains and a couple of swamps.

How the deck stands up

This is a very consistent deck that performs well against most top tier decks, but I have had to play test it a lot and make changes to get the formula right. It has regularly beaten Death's Shadow Jund, R/G Valukut, Jeskai Control, Storm, Bant Eldrazi, Eldrazi Tron, Mono Blue Tron, Grixus Control, Elves, Mill and many others. Those decks that rely on fetch lands generally struggle against this deck as the life loss becomes too great. Not the best deck going around but it certainly is a competitive one that is fun to play (for me anyway) as it totally disrupts an opponent's gameplan right from turn one.

"I've got some wrecking to do!"- Wreck It Ralph

Updates

Comments

zephyr_chang says... #1

How much have you tested this deck so far and what are the results? The deck plays very few finishers and it does not seem to be able to close the game out fast enough. It also appears to have a terrible match-up against control. Some number of Anger of the Gods or even Damnation could be useful, and maybe Dreadbore against planeswalkers? Lastly, is there any reason why there aren't more Bloodstained Mire and Blood Crypt and Urborg, Tomb of Yawgmoth in the land base? I goldfished this a few times and the mana is really shaky for turn 2 and 3 double red and double black.

May 1, 2017 2:07 a.m.

WoolfMan says... #2

Hey zephyr_chang thanks for your feedback. There's one reason only why the deck has none of the cards you listed as yet - $$$. Filling it slowly, but surely

May 1, 2017 6:37 a.m.

Mackdaddy301 says... #3

Played against this last night, nasty, nasty, nasty.....but fun!!!

May 3, 2017 5:40 p.m.

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Compare to inventory
Date added 1 year
Last updated 2 months
Legality

This deck is Modern legal.

Cards 60
Avg. CMC 2.83
Tokens 2/2 Zombie
Folders Modern Legal, Cool things to watch
Views 442