Wrath of God **Primer**

Modern Kelvin-escesare

SCORE: 59 | 30 COMMENTS | 8417 VIEWS | IN 26 FOLDERS


Vehicles synergize with Gods and Porphyry Nodes —May 9, 2017

I realized that vehicles dodge Porphyry Nodes, can utilize unanimated gods (they're all crew 3), and also activate Rhonas (they all have power >= 4)! Unfortunately we can't add too many because our deck simply can't play too many creatures. Added the following:

2x Heart of Kiran

1x Skysovereign, Consul Flagship

Another trick up our sleeves: If we have no gods, our opponent has one creature left, and they try to wait out Nodes, we can simply animate Heart of Kiran with Liliana in response to Nodes' upkeep destroy trigger. However, we also have to play a creature that turn, otherwise Nodes will die before we get priority on our opponent's next turn.

Lingering Souls would be great with oketra and bontu, plus it's an alright card...

April 29, 2017 11:13 p.m.

thebee03 says... #2

without the mabeyboard you have 50 cards

April 30, 2017 3:19 p.m.

Lingering Souls is probably the best card in Modern! Unfortunately it dysynergizes so much with Porphyry Nodes. After playing + flashing just one Souls, all our Nodes become "inactive" for 4 turns. Do you reckon there's a way around that? I'll put it in the Maybeboard.

thebee03 huh that doesn't seem right. 25+13+7+8+3+4 = 60. Are you saying I should have a sideboard? I haven't even thought about that yet since the list is experimental, but suggestions are welcome!

April 30, 2017 4:13 p.m. Edited.

thebee03 says... #4

oops i derped and took away 10

April 30, 2017 7:06 p.m.

thebee03 says... #5

what is the general theme of this deck

April 30, 2017 7:09 p.m.

See the description. It's a control deck leveraging the amazing synergy between Rhonas the Indomitable (and the other gods) and Porphyry Nodes (already an excellent card). Nodes destroys a creature every turn for just , and with an Amonkhet God, it stays alive forever.

April 30, 2017 11:03 p.m.

zephyr_chang says... #7

Great idea in principle, but I wonder how you are ever going to have Oketra and Bontu active as creatures? You have 13 creatures in the deck and it will be a huge task to ever get 4 creatures on the board (for Oketra) other than to generate tokens, which will take you way into the lategame to do. I'm guessing tokens are also the best thing to sacrifice to Bontu, since you can't afford to be sacrificing any of your other creatures. That seems pretty slow as well. That being said, have you tested the deck and how has it performed so far?

May 7, 2017 10:44 p.m.

Thanks!

Seeing as most control decks have 1-4 win conditions, while we have 8 (ignoring Bontu and Oketra), I don't think it's necessarily a problem. Even if they do nothing, they're still an upgrade from Darksteel Myr (which doesn't work with Porphyry Nodes).

That said, we did pine for a faster way to close out games against combo. Sapling of Colfenor could be help since having 4 indestructibles is required to consistently beat down with Oketra (and we're restricted to 3 due to legend rule). I'm not sure what else we can do... We did well against any creature decks, of course. More importantly, we'll never be better than a tier 3 deck as long as Path to Exile and Dismember are some of the most played removal in Modern.

May 7, 2017 11:25 p.m. Edited.