This deck is primarily a storm deck, however it can win with big 'x' cost spells. In the early game, you want to be ramping until you play wort, then you want to chain draw spells, mana gaining spells, and draw spells until you have cast many spells in one turn, then play something like ignite memories in order to deal lethal damage. There is group hug as soft protection cards as well as interaction to slow everyone down and protect your combo. Mana doublers are very important as the gruul draw cards are quite expensive, and land untapping mana dorks become even stronger when they untap something that taps for 4 mana.

Any thoughts/suggestions, let me know in the comments either here or on /r/EDH !

Thanks a lot everyone

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Date added 6 years
Last updated 6 years
Exclude colors WUB
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

38 - 0 Rares

16 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 3.41
Tokens Beast 3/3 G, Beast 4/4 G, Copy Clone, Elemental 1/1 R w/ Haste, Elf Warrior 1/1 G, Goat 0/1 W, Goblin Warrior 1/1 RG, Gremlin 2/2 R, Plant 0/1 G, Saproling 1/1 G, Treefolk X/X G
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