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Worms don't die (Polymorph combo)

Modern* Aggro Budget Combo GU (Simic) Theme/Gimmick Tokens

PixelAlex


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Enchantment (4)


This is a deck that Wizard_of_the_Broke has inspired me to make. It is centered around the cards Polymorph and Worldspine Wurm to create a massive army of creatures or just swing for lethal with one or two of them.

CARD EXPLANATIONS:
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If you like the deck and want more people to see it give it a +1 and if you have any suggestions on how to make the deck better write them in the comments.

Also HUGE thanks for 15 +1s. It is amazing that you like the deck so much. Thanks to all the guys that helped this deck come to the point it is now.

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So the deck went through some changes.
First up i focused a little more on getting many tokens out early because they not only serve a fodder for Polymorph but also as early defenses (and if i get Awakening Zone and From Beyond out early i am sometimes even able to hardcast Worldspine Wurm).
Secondly i put in a little ramp in the form of Kodama's Reach and the eldrazi spawners to get enough mana for Polymorph and counterspells to protect it.
Thirdly getting Polymorph more reliably wich is done thorugh Peer Through Depths and Anticipate.
And last but not least protection for my Worm. I found that he s easyer to remove than i anticipated so i put in Mana Leak and Dispel to protect Polymorph and Simic Charm and Pongify/Beast Within to protect Worldspine Wurm himself.
Also i took out one Worldspine Wurm because 3 were the maximum i had on the battlefield so far and more aren't really needed.

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Top Ranked
  • Achieved #7 position overall 8 years ago
Date added 8 years
Last updated 8 years
Legality

This deck is Modern legal.

Rarity (main - side)

7 - 0 Mythic Rares

18 - 0 Rares

4 - 4 Uncommons

23 - 11 Commons

Cards 60
Avg. CMC 3.05
Tokens Ape 3/3 G, Beast 3/3 G, Eldrazi Scion 1/1 C, Eldrazi Spawn 0/1 C, Plant 0/1 G, Saproling 1/1 G, Wurm 5/5 G w/ Trample
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