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This deck makes use of two of the most mana-efficient combos in the format -Hermit Druid and Flash Hulk.

It is currently one of the fastest, if not the fastest deck in Multiplayer Commander.

Below is a short overview of how the deck works and the cards that are considered to be its key pieces.

Mana Requirement:

With no basic lands in the deck, we can use Hermit Druid to dump our entire library into the graveyard. This will allow us to trigger and activate Narcomoeba and Fatestitchers abilities giving us 3 creatures in play. We sacrifice these creatures to pay for Dread Returns flashback cost. Using Dread Return, we return Muldrotha, the Gravetide into play. From here, we do the following:

Muldrotha - LED Loop

  1. Play LED, crack it to cast Phantasmal Image, copying Muldrotha.
  2. We then sacrifice the original Muldrotha and once again play LED.
  3. We crack the LED to cast Necromancy, targeting the original Muldrotha.
  4. With two Muldrothas now in play, we sacrifice Phantasmal Image and repeat steps 1-3.

Every repetition will net us one , eventually giving us an "infinite" amount. From there, we can start producing other colors which we can then use to cast Laboratory Maniac. The game is won by casting a cantrip or by casting Thrasios, Triton Hero and activating his ability to draw from an empty library.

Mana Requirement:

When it was legal, this combo dominated in the Legacy format and it's not hard to imagine why. Using Flash, a player is able to momentarily put Protean Hulk into play and then into the graveyard without giving the opponents a chance to respond. This triggers the Hulk's ability, allowing the said player to search for any number of creatures with total converted mana cost equal to or less than 6 and to put those creatures into play, leading to a combination of creatures that will ultimately result to a win.

There are many variants of Flash Hulk in the Commander format. In the deck, we use this to put Grand Abolisher, Nomads en-Kor, Cephalid Illusionist and Hapless Researcher into play. Here, we repeatedly target the Illusionist with Nomads en Kor's ability to send our entire library to the graveyard.

Similar to the Hermit Druid combo, the said action will put Narcomoeba back into play. We will then sacrifice it along with Nomads en Kor and Cephalid Illusionist to pay for Dread Return's flashback cost only this time, we target Laboratory Maniac. We then use Hapless Researcher's ability to draw a card from an empty library.

This combo is very reliable since it is able to protect itself with Grand Abolisher. It is also quite flexible since we can easily swap out Grand Abolisher and Hapless Researcher for something like Reclamation Sage in case cards like Null Rod and Stony Silence are already in play. In such cases, we go around the lack of a draw effect by using the Muldrotha - LED loop instead of going straight for the Labman.


First seen in Vintage, this combo has become quite popular in cEDH. The combo involves two key pieces: Auriok Salvagers and Lion's Eye Diamond. The combo allows us to repeatedly activate LED and recur it using Auriok Salvagers. Each sequence nets us and is repeated until we get an arbitrarily large amount eventually filtering it in order to cast Thrasios, draw out our library, play Labman and draw from an empty library to win the game. Although this can be quite powerful, the combo has no way of protecting itself after the first activation of LED. We normally play this combo with a Grand Abolisher in play or after successfully casting Silence.

Ad Nauseam

There will be games when we find cards like Leyline of the Void, Rest in Peace and Grafdigger's Cage obstructing our way to victory. In such cases, we employ the use of Ad Nauseam and Angel's Grace which can allow us to draw our entire deck, play Labman and a draw spell for the win. Although rarely used due to the large mana requirement, successfully resolving this combo often results to an assured win since it fills our hands with enough counter-magic to protect the Labman.

In the most optimized Breakfast Hulk variants, you’ll see Timetwister + Noxious Revival loops that act as an alternative win con. Usually used in cases wherein the labman cannot be used to win and for some weird reason, the deck also has no access to removal to address the situation, the loop can force opponents to draw out their decks or repeatedly use cards like Ebony Charm to kill opponents off.

I do not have the budget for Timetwister but noticed I could practically do the same thing. Just clunkier. In this iteration, we do the following:

After going infinite mana using any of the combos in the deck

  1. We Flashback Memory's Journey to return Noxious Revival, Riftsweeper and Silence to our library;

  2. We cast Thrasios and activate his ability to draw all three cards in the library;

  3. We cast Riftsweeper to return Memory’s Journey into the library and use Thrasios to put it back into our hand;

  4. Then cast Memory’s Journey to return Angel's Grace, Grand Abolisher and and Windfall, draw these using Thrasios, and cast Grad Abolisher, Silence and Angel’s Grace.

From here opponents will not be able to cast any spells or activate any abilities and best of all we cannot lose for the rest of the turn.

We can now loop Memory’s Journey, Windfall and Noxious Revival until our opponents have drawn out their decks. Just make sure you have Memory’s Journey in the graveyard and Noxious Revival in your hand whenever you cast Windfall. This allows you to cast the Revival targetting Memory’s Journey in response to Windfall to keep the loop going.

Again, this is hardly even neccessary and I have never had to use this in any of my games but it never hurts to know it’s there.

The goal to win extremely fast requires the deck to be able to operate with a limited amount of resources. Aside from the combo lines requiring very little mana to execute, the support cards included in the deck must also require the same.

Countermagic, Tutors & Removal

With the exception of Force of Will which could be cast for free, the cost of countermagic in the deck range from 0 to 1.

The deck already has pretty much all of the best relevant tutors available to . I decided not to include (yet) Sylvan Tutor since it telegraphs the next play which will most likely result to the table playing defensively for the next few turns. We do not want this.

Removal spells, limited they may be, are also in the 1 to 2 cmc range.

Kindly keep these in mind when coming up with suggestions for the deck. I know going balls to the wall is not always the smartest tactic but I find so much satisfaction winning games fast. It’s just the way I am and I don’t see myself changing any time soon.

This deck was based on LabManiac_Sigis Breakfast Hulk deck. I have made a few, but hopefully impactful adjustments to the original list to address known problems in my meta and with the hopes of making the deck even faster. It has been enjoying a lot of success against my playgroup.

Feel free to share your thoughts, comments, questions and suggestions regarding the deck. Upvotes are also highly appreciated.


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100% Competitive

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Date added 1 year
Last updated 4 months

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 1.73
Tokens 1/1 Spirit, 1/1 Bird
Folders Possible decks to build, Competitive EDH, Interesting Commander Decks, Uncategorized
Top rank #12 on 2018-07-11
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