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Working EDH Mill

Commander / EDH

SceneTurkey


This is a more updated version of my deck:tap-mill-1 deck. A LOT has changed since that version; so much that I thought it would be a better idea to make a whole new deck rather than updating that one.

The main point of this deck is pretty obvious: to mill your opponents. But that isn't such an easy task in Commander seeing as there is 99 cards in each deck and a possibility of multiple opponents. This deck takes care of that difficulty quite easily by including some incredibly broken cards for milling such as Traumatize, Tunnel Vision, Szadek, Lord of Secrets, Mind Grind, Mindcrank, Keening Stone, Psychic Drain, Nemesis of Reason, Sphinx's Tutelage, Jace, Memory Adept, Mind Funeral, Mirko Vosk, Mind Drinker,Startled Awake  , and Whispering Madness. And those are just the most broken mill specific cards. There are a ton more, but they aren't as incredibly strong by themselves.

Of course, another way that's very good at milling the opponent in this deck is using the commander Phenax, God of Deception's ability to have all other creatures you control have "T: Target player puts the top X cards of his or her library into his or her graveyard, where X is this creature's toughness". Using this in conjunction with cards like Mortivore, Consuming Aberration, Wight of Precinct Six, Nighthowler, Morphling, Eater of the Dead, Sewer Nemesis, Tree of Perdition, and Endbringer makes each of these creatures something for each opponent to fear.

With those creatures being able to mill SO many cards thanks to Phenax, God of Deception, I have also put in a few cards that allow you to untap cards so you can continue milling them with your self-buffed creatures like Galvanic Alchemist, Thousand-Year Elixir, and Dramatic Reversal. And with Eater of the Dead being a card that can untap itself by removing a creature from a graveyard from the game, it is essentially an infinite combo with Phenax as long as you keep milling creature cards.

Another infinite combo included in this deck is Bloodchief Ascension + Mindcrank . As long as Bloodchief Ascension has at least 3 counters on it, whenever someone takes damage (other than you), they will mill infinite amount of cards and take infinite damage.

A "not so infinite" combo, but still one resulting in infinite defeat of a player is the combo of Tree of Perdition + Triskaidekaphobia .

To make sure that you can get the right cards for the right situation out at the right time, there are a few cards that let you grab specific cards out like Demonic Tutor, Diabolic Tutor, Diabolic Vision, Liliana Vess, Lim-Dul's Vault, Vampiric Tutor, and Whispering Madness (which is also a great card for milling everyone at once when you use the cipher on a creature).

With all of this combined, you should be aware that you will be targeted by many players as almost all of your cards will be a huge threat to them and because of the decks ability to ramp up in power so quickly. Because of this, there are quite a few counter cards that you should save your mana for if you feel someone will be targeting you or your creatures.

Last, but not least, although this deck is really powerful and can easily win games, the point in me building this deck isn't to win games, but to make sure that players that get too powerful or aggressive are taken out so that the nicer, weaker players can have fun and have a chance to win. Though this is how I play the deck, you are free to play it however you want and are free to put different cards in or take cards out as you see fit.

Have fun and spread the love for the EDH format.

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Date added 7 years
Last updated 7 years
Exclude colors WRG
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

28 - 0 Rares

18 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 3.71
Tokens Copy Clone, Emblem Jace, Unraveler of Secrets
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