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After bouncing around with differently decklists for this deck I think that this one takes home the gold. The deck plays around a 1 card combo that casts Emrakul, the Aeons Torn for 4 mana. Polymorph destroys a creature, then it's controller reveals cards until they hit another creature, and puts it onto the battlefield. While this seems like a strictly worse Pongify , if we target a creature we control with a Polymorph , and we have only 1 creature in our deck we can free cast it. In this deck, its Emrakul, the Aeons Torn . In order to be able to have a creature to target, the deck plays a slew of token generators, the best being Raise the Alarm , that way we have creatures on the battlefield but not actually have more than 1 creature in the deck. The deck also almost completely plays at instant speed, aside from a few cards in the deck, which allows the deck to be incredibly flexible. It is also important to note that Emrakul, the Aeons Torn ETB effect does not trigger from Polymorph because it is not cast. Overall the deck can be very powerful, enduring long games with 12 cantrips that reassemble the combo should it be interrupted, or simply winning turn 4 with a combo that close to impossible to completely shut down. And the deck is only around 300$ as well, which is a huge bonus. Suggestions are always welcomed.

Token Production

  • All of the token producers in this deck are instants, which means that we can hold them until the coast is clear, or hold up a Path to Exile or Remand to keep our opponent off whatever they're trying to do.
  • 4x Raise the Alarm : The best token maker in my opinion because of its 2 mana cost
  • 4x Midnight Haunting : I am playing this over Spectral Procession because it is instant speed, which allows the deck to be more flexible and play around whatever our opponent is doing. Flying is also nice to chump into Arclight Phoenix s
  • 3x Secure the Wastes : Can be a very powerful card should the game go long. The card can make 6 soldiers that can close out a game, or can be a Raise the Alarm that only makes 1 token if we only have 2 mana open and a Polymorph in hand.
  • 3x Timely Reinforcements : Timely can be an all-star in the deck against aggro decks. Its makes the game go longer so we can combo off, and makes tokens, which is half of the combo. The downside to timely is that it requires the opponent to have creatures for it to make tokens and it is sorcery speed. In matchups like KCI,Lantern, and control, timely feels pretty bad. However, it is so good in the matchups that it is good in that is earned a 3 of slot in the deck.

Card Advantage

  • 4x Serum Visions : Digs 3 deep and fixes the draws so the combo can be assembled easier. The best turn 1 play in most cases
  • 4x Opt : Allows for a scry first which increases the chances of hitting a combo piece on a turn where you are in need of one. Instant speed also allows flexibility so that basically every other card in the deck can be held until it is clear what the best play is
  • 4x Chart a Course : This card has impressed me in this deck simply because it draws 2 cards for 2 mana. Most of the time, there is at least one card in a hand that is redundant, which allows for an easy discard target, or if you have more lands than you need, which is normally 4, that is also an easy pitch. However the main reason the card is in the deck is to discard Emrakul, the Aeons Torn in the case that it is drawn. Emrakul in hand turns off the Polymorph combo. However Chart a Course allows you to discard it and shuffle it back into the deck

Other Stuff

  • These are just a couple cards that give the deck a little bit of interaction or add consistency
  • 4x Path to Exile : Best removal in modern, gotta have 4
  • 3x Remand : A great tempo card that replaces itself and slows the opponent down. Remand also gives the deck some mainboard protection against counterspells
  • 2x Faerie Conclave : Conclave can be turned into a creature and targeted by Polymorph

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Date added 6 years
Last updated 4 years
Legality

This deck is Modern legal.

Rarity (main - side)

1 - 0 Mythic Rares

20 - 6 Rares

20 - 7 Uncommons

12 - 2 Commons

Cards 60
Avg. CMC 2.34
Tokens Soldier 1/1 W, Spirit 1/1 W, Warrior 1/1 W
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