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nothing really happens until turn two or three, when you are able to sit confidently with a couple different counterspells in your hand while building your merfolk army protecting them with Dispel and Hindering Light . This deck is mainly based on Islandwalk with help from Tideshaper Mystic and continuous counterspells from Lullmage Mentor . Once Wanderwine Prophets hit the field use Merfolk Sovereign or your all ready established islandwalk to swing through for infinite turns, This happens by: Use tideshpaer to make your oppoonent have an island, attak with schoolmaster creating a merfolk token when wanderwine prophets deal damage to your opponent sacrifice the newly created merfolk token and take another turn, you win, I do, always, I hope this description helps more than the last one, this deck is really simple and consistent 35-0 win ratio for real! my playgroup can't beat it, even with a $300.00 proxy red aggro deck enjoy and please if you can beat it please do i want to lose with this deck just so something different happens (btw turn 1 win decks don't count all they are is clever, I mean an actual duel).

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added Dispel to combat the increasing rise of my playgroup adding counterspells to their decks because I was the only one playing them. I still win.

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Date added 11 years
Last updated 10 years
Legality

This deck is Vintage legal.

Rarity (main - side)

15 - 5 Rares

10 - 2 Uncommons

22 - 8 Commons

Cards 60
Avg. CMC 2.77
Tokens Merfolk 1/1 U, Merfolk Wizard 1/1 U
Folders Modern good decks
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