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With harmony we strike (DD: Selesnya vs Dimir)

Casual Budget Casual GW (Selesnya) Theme/Gimmick Tokens Vorthos


Selesnya part of Duel Decks: Selesnya vs Dimir. Dimir deck is here: In stealth we trust (DD: Selesnya vs Dimir)

Dimir-Selesnya conflict was one of the most prominent and throughout in Ravnican history. Additionally, my friend and I belong to respective guilds, so I was totally obliged to create this. I love the final result, and I greatly appreciate the amount of experience I gathered while delving into the card pool.

I'm actually glad Guilds of Ravnica kept the Convoke and even put it on some fresh spins. It's a great, flavorful mechanic which can fill the curve smoother and I welcome it here strongly.

Insight on card usability/flavor, gladly provided.

Mythic Rare:

Tolsimir Wolfblood: But he isn't even a Mythic! Sure, but seeing as Knights vs Dragons pulled the same thing with Knight of the Reliquary, I don't see any problems with this one either. Plus, the lead card should FEEL Mythic, not have an orange set stamp. Armada Wurm was a stupid beater for a stupidly good cost, that's all. And every single time he came down, the game was botched. I needed something less powerful, yet elegant. Mythic survey gave no returns, so I decided to try a different approach. And I just have a HUUUGE soft spot for Tolsimir.


Venerated Loxodon: Oh yes. They should have made more Convoke-interactive cards like this one. Flavor is superb, as is his functionality: you can squeeze a cheap creature along with him for no cost, and have it ask him for strength immediately. The counters can help breaking through defenders the Dimir usually have.

Scion of Vitu-Ghazi: Bless this. Even if it's dealt with, you still have the birds. And the birds are important. I specifically meant Selesnya deck to have meager air defense: only able to chump-block bigger flying baddies to buy you time on the ground.

Wayfaring Temple: Becomes a kill rare with Fists of Ironwood, and isn't half bad even without that. A primary target for removal.

Mentor of the Meek: Who's helping to refill your hand when you're out of gas? This guy. He's perfect in the deck, both flavorwise and effect-wise. He basically turns all your lategame useless creatures into cantrips for a small investment of one mana. Fists of Ironwood, Gallant Cavalry and Attended Knight get him double triggers.

Assure / Assemble: I was hesitant to include this one at first because of yet another type of tokens, but its versatility trumped my doubts in the end. Both halves are very much usable at different points of the game: Assure can help you turn combat in your favor or break through walls Dimir like to build, and Assemble is a wonderful topdeck later.


Attended Knight: I'm so glad I could find a home for this card. I love it for some reason. Here it shines, essentially costing one mana if used to summon other convoke spells. Also, a neat little fact: she has an archnemesis - Nekrataal. Bonus style points if they engage in a duel of death :)

Avacyn's Pilgrim: Pilgrim is such a natural fit for Selesnya. A mana dork never hurts, even though it's partially redundant with convoke.

Centaur Healer: A small chunk of lifegain on a decent-costed creature - we need such ones too.

Civic Wayfinder: This card just feels right here.

Gallant Cavalry: I eventually chose this one instead of Call the Cavalry. For synergy with Evil Twin, however strange that seems. That aside, Cavalry provides two bodies for vigilant convoke, and that is perfect.

Jade Mage: Mana sinks are very welcome, so is this one. Flavor is also a hit.

Knight of the Skyward Eye: See above. Plus, his artwork is so harmonious that I'm in love with him. Always wanted to find a home for him too.

Ledev Champion: At first glance I thought it wouldn't do any good. I was wrong. He's like a substitute for convoke, yet this time your creatures are used as pump, not as lands. Summoning-sick creatures could also be tapped for his ability, mind you, as could utility pumpers which otherwise would be slaughtered in combat. Vigilancers shine with him too, being able to attack AND tap for his ability. Aaand on top of that he can occassionally make a token.

Leonin Armorguard: I don't think there are catpeople on Ravnica, yet he goes along with the main theme so much it's forgivable.

Living Totem: His cheap convoke cost allows him to fit into your curve greatly, and you'll be amazed how often does that meager +1/+1 counter matter. Plus, that's totally a Selesnyan elemental.

Rosemane Centaur: He may be a little bland, yet he's a convoke card that feels great to use.

Selesnya Evangel: Not really a mana sink, she's more your curve filler, allowing you to use the chunks of mana not fitting into the curve otherwise. And build a small army while you are at that.

Selesnya Guildmage: Out of three selesnyan guildmages, the original proved to be most Duel-Deckish. Both of his abilities are good mana-sinks.

Siege Wurm: This one is a real threat to Dimir deck, and can be summoned as early as turn 4 with ideal setup.

Silhana Starfletcher: Not a stellar card, but his ramp can sometimes come in handy, and I meant his reach to be a countermeasure to enemy fliers (stops the Sprite, with some help he can block Spybug, chump-blocks big fliers if you are desperate).

Sumala Woodshaper: Yes, I welcome her in a Duel Deck. She may be slightly underpowered, but she's replacing herself with a card of your choice and provides a 2/1 body (yeah, sometimes four all-lands happen, but at least you were relieved of topdecking that shit). An improvement over Llanowar Empath (if you don't count -1 toughness) and that one was already Duel Deck worthy.

Sunblade Elf: Yet another brilliant Selesnyan fit. His pump ability has ended many games.

Watchwolf: This cursed spot is occupied by him now. Call of the Conclave and Fleecemane Lion were other contenders.

Devouring Light: My personal favorite of Selesnya removal. It's very appealing and fitting.

Reciprocate: Yes, it requires you to take a hit from that pesky Shadowmage Infiltrator or something else, but it really gets along with Selesnya flavor: not agression, yet retribution.

Conclave Tribunal: Concluding the removal list is this beautiful thing, replacing Banishing Light. Some things just need to be exiled, and the Tribunal is to help you with that.

Selesnya Charm: Mostly used for its +2/+2 trample mode. Sometimes you'll make the knight and be perfectly happy with it if you haven't got anything else to do turn 2, and occassionally Dimir will steal/copy your wurms and this will come in handy. Versatility is bliss, and most charms including this one are great for that.

Fists of Ironwood: Keep in mind you can even attach this to an opponent's creature if you are desperate. Though on a creature of your own, such as Wayfaring Temple, it is undoubtely better. Is essentially a free card when casting a convoke spell on the same turn.

Commune with Nature: I'm amazed by how naturally does this fit into this Duel Deck. Never a bad topdeck, and even a viable option early in the game, this card is pure perfection.

Flower / Flourish: Another brilliant example of a split card. Upped the count to two, because having one of these and a basic land in your hand ensures a smooth start, and that's the sort of conditions I'm pursuing. Good games with least number of mulligans for everyone! Flourish part is usually a great topdeck, and a game ending one at that.

Harmonize: Yet another natural DD fit. Great topdeck? Check. Flavor win? Check. Usefulness? Check.

Ezuri's Archers, Arbor Armament: Well, SOME air protection was necessary. Both of those, at least, fit the theme.

Honorable mentions:

Trostani Discordant: I would love to have her here, even though the art is worse compared to the old version. But that means I would have to include Lazav, the Multifarious as Dimir Mythic to mirror her, and I've already elaborated on Dimir deck why that isn't an option.

Seedcradle Witch: This lady seems like a natural fit, but her ability is TOO strong and unfair here. "Of course, you can block my creatures, but one of your blockers will die~" She really put the "B" in "Witch". And when an one-drop becomes a must-remove target OVER any 4/4s or 5/5s, you know something is fundamentally wrong with it.

Citadel Castellan, Topan Freeblade: With Dimir deck getting too many X/3 defenders, the impact of these ladies was lessened greatly. Had to cut them, not without regret, as their art and flavor fits.


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Date added 1 year
Last updated 1 month

This deck is Casual legal.

Cards 60
Avg. CMC 3.33
Tokens 2/2 Wolf, 2/2 Knight, 1/1 Saproling, 1/1 Soldier, 2/2 Elf Knight, 1/1 Bird
Folders Budget, Uncategorized, fico, yes
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