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Winter Orb Lockdown

Legacy Combo Control WU (Azorius)

nvc73


I have been playing variants of this deck for a long time. I was inspired to revisit it recently when i saw Ghostly Prison - a white Propaganda !

The deck is quite similar in theme and approach to the classic stasis lockdown deck. In this current deck, the key combo is winter orb + propaganda, which essentially shuts down creature attacks.

Like with the stasis deck, this one relies upon howling mine to provide enough cards to get the combo, and here also, the howling mine contributes greatly to the kill condition which is Iron Maiden.

Possible variations include adding more counterspells or some white control cards (eg. disenchant, wrath of god), but i have steered away from these cos i wanted to keep the concept as 'pure' as possible by relying on the winter orb-propaganda combo for control. Another variant is to add some artifact mana sources so the orb doesnt hurt you as much.

Bounce cards are super-effective once the winter orb is in play, so Unsummon and Boomerang are extremely useful here. Boomerang lets you deal with non-creature threats, and also lets you bounce the winter orb in their end-phase, so you can untap your own lands. Might even be good to add more bounce to this deck, and take out some of the extra copies of the various enchantments and artifacts.

Orb of Dreams is a bit questionable since it makes your permanents come into play tapped also. Kismet is probably better (or there's a new blue 'Kismet' you could use), but i kinda like the orb because it only costs 3 grey to cast.

Other cards that might work well in this deck include waterfront bouncer and trickster mage (cos you will have cards aplenty to discard once a few howling mines are in play)

The deck is surprisingly effective against a traditional weenie rush deck, and most types of creature-based decks. Its very annoying to play against though! You have been warned!

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Date added 11 years
Last updated 9 years
Legality

This deck is Legacy legal.

Rarity (main - side)

22 - 0 Rares

6 - 0 Uncommons

12 - 0 Commons

Cards 60
Avg. CMC 2.17
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