This is a non-infinite combo deck (I think?) that uses Lord Windgrace as an engine. This is not a budget build and definitely not the most competitive build, but it may be the most fun. There are synergies and fun/silly combos everywhere. I tried to stay away from too much land destruction, as it leads to boring and unfun games.

This build focuses on self-milling and land/creature reanimation, using Hermit Druid (which is why there are only 5 basic lands) and Morality Shift to fill the graveyard quickly. Games are usually won through Living End but there are many different ways to win. Because we are a graveyard/Living End deck, Anger is HUGE. After reanimating a bunch of creatures, we put him into the graveyard through sac'ing, discarding, or Entomb. Greater Good was a card I overlooked at the beginning, but it does everything we want in this deck: draw cards, fill the graveyard, and act as a sac outlet.

There are way too many combos for me to list, but play a few games and you'll see the midgame potential. I'm still looking for fun cards to try out, so suggestions are always welcome.

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Date added 5 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

14 - 0 Mythic Rares

52 - 0 Rares

21 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 3.57
Tokens Beast 3/3 G, Cat Warrior 2/2 G, Clue, Elemental 2/2 G, Elemental 5/3 G, Elemental 5/5 RG, Marit Lage, Plant 0/1 G, Worm 1/1 BG, Zombie 2/2 B
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