Have you playtested this as it is?
Does 17 lands actually work consistently?
17 lands works perfectly fine, as you can see the mana curve basically tops out at three (I rarely keep a hand with revenge of the hunted in it) so if I have an Arbor Elf and two land that is an instant keep. My whole deck is playable on that. I just won the Standard Gameday with this deck and I only had to mull to 6 twice in seven rounds.
Excellent work on this deck! Combat tricks are, for me at least, one of the most satisfying things in Magic - furthermore, this is the first time I've seen someone approach mono-green like this.
Have you considered adding some Slaughterhorn to replace one or two Giant Growth ? While it doesn't combo as well with Wild Defiance , I reckon that it is definitely handy having a spare creature if need be - or a combat trick that can't be countered.
@Mallard Slaughterhorn is quite a good creature, but he doesn't synergise well with Wild Defiance. Also the creature has to be attacking, I can sometimes use my pump as a defensive mechanism if they have a big guy swinging through.
What about dropping the Young Wolfs or Avacyn's Pilgrims for Experiment One?
@hivem1nd Experiment 1 is a handy card, but it has to evolve twice to come back from a board wipe. I only have two creatures that can evolve him. Young wolf can die and be an even worse threat to be reckoned with.
I like it man, I had fun just now playtesting it. Don't take the reddit haters too hard, they just jelly they didn't make it.
Okay, I give: why Elder of Laurels? It seems really slow and clunky. Its ability doesn't synergize with Wild Defiance, and it costs 3 to play and 4 to use, which seems prohibitive with the super-low land count. I get that it still potentially pumps Wild Beastmaster, but it seems like something like Slaughterhorn would be a better fit.
@ procproc The thing I like about Elder of Laurels is the fact that when he hits the field, he isn't intimidating and he is a stellar blocker against Boros quick drops. When it comes to late game people kill off my beastmasters if they can. So with Laurels I can swing in with the rest of my army and depending on who they block I can pump the ones that go unblocked and can possibly get massive damage through. It is also nice if I have giant growths in my hand but no wild defiance. I can not lose card advantage while still getting a pretty consistent pump.
@Geozak: I don't know how to make a good sideboard, I would run one, but not sure what all to get.
Thoughts on putting in a Miming Slime or two? Looks like you could create some pretty huge tokens after pumping for combat.
|Date added||1 year|
|Last updated||1 year|
This deck is Standard legal.
|Folders||Funny shit, Ideas, Green decks, Intredasting, Awesome Standard Decks, to steal, favorites, Decks to make, Other decks., To Make, Tourney Ideas, melikes, Desired|
|Top rank||#43 on 2013-03-12|