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Why hasn't ANYONE noticed this?

Standard* Competitive Midrange Ramp RG (Gruul)



Land (1)


The interaction between Regisaur Alpha and Panharmonicon is REAL.The Alpha is already bonkers as it is with 7 total points of power upon ETB'ing. BUT if you have Panharmonicon on the field, Mr. Alpha will ETB with a whopping 10 points of power, 6 of it gets to attack.

GG Glorybringer, lol.

I want the world to know about this.

And I will make this work....


A turn two Drover of the Mighty OR Otepec Huntmaster and a turn three Ripjaw Raptor is also a GG-Fam. With a playset of each of these, early game ramp is inevitable.

Also Burning Sun's Avatar is another reason to run the Manicon... you want extra ways to wreck face with your triggers-triggers-triggers!


+1 upvote if you guys like the deck and concept.

Leave a comment if you have seen any similar lists... OH WAIT YOU HAVENT



ironeyes says... #1

Endless Sands to flicker your own Regisaur Alpha for even more dinos?

September 20, 2017 4:09 p.m.

The_Sir_Austin says... #2

Let's try two copies and go from there.

September 20, 2017 4:15 p.m.

Duuland says... #3

This deck looks sweet!

September 21, 2017 6:18 p.m.

backinajiffy says... #4

Any more flicker cards in standard that could work? Cmon guys let's put some elbow grease in here. I don't think there's any way Siren's Ruse could work but it would be cool.

September 22, 2017 3:41 p.m.

Geo67 says... #5

Here are a few:

Illusionist's StratagemAlley EvasionAcrobatic ManeuverSelect for InspectionSaheeli Rai will let you make a copy, so no bounce but still ETB effectAngel of Condemnation

Eldrazi Displacer is the best card, but will be leaving us. You can use cheap blue cards to return creature to your hand and then recast, but seems counter productive.

September 22, 2017 5:02 p.m.

backinajiffy says... #6

It looks like you'll have to leave gruul to get the maximum bang for your buck out of panharminicon with blink effects. I think out of the cards mentioned by Geo67 that Acrobatic Maneuver and Illusionist's Stratagem seem like the most efficient cards you could go unless you'd like to bounce then pay the full cost again, which doesn't seem like it would work so well to me.

September 22, 2017 5:39 p.m.

The_Sir_Austin says... #7

I'm leaving it as Gruul. We can save room for upgrades for the Explorers of Ixalan set. I guarantee there will be other chaotic red-green Dinos printed in that set to use as our next upgrade pieces. Adding blue or white takes away from our consistency and "Dino" synergy.

September 22, 2017 5:58 p.m.

Kiivuhl says... #8

yeah, we know. Work the same for Regal Caracal. even more power, but the "haste" is a big thing. Currently I am changing my 5c panharmonicon (favorite card ever printed!) for dinos :)

September 26, 2017 5:15 p.m.

clayperce says... #9

Brilliant idea; +1!

For CMC 3.11 though (or just a little less if you consider Otepec Huntmaster), you really want 26 Lands. At least that's what Frank Karsten suggests, and I suspect the MTG Hall of Famer with 6x PT Top 8s knows what he's talking about. You could add mana dorks instead, but it's not a 1-to-1 ratio, since they're much more fragile.

Draw well!

September 28, 2017 2:18 a.m.

clayperce says... #10

Never mind. I totally missed all the Drover of the Mightys somehow! Derp.

September 28, 2017 2:25 a.m.

Kizmetto says... #11

hahah omg i love this list +1!

September 28, 2017 4:55 a.m.

amanarpl says... #12

not so bad but Lightning Strike?? srsly? :P

Abrade is much much much better

anyway if i will play standard i would build dinos with more ramp.

September 28, 2017 6:18 a.m.

clayperce says... #13

I disagree. Abrade can't hit players or Planeswalkers. Lightning Strike mainboard all the way.

September 28, 2017 6:43 a.m.

Geo67 says... #14

I agree, Lightning Strike to the face to your opponent, or a PWalker is nice, Abrade in the side for pesky artifacts you may come across.

September 28, 2017 9:24 a.m.

amanarpl says... #15

clayperce so when i wrote an oppinion about lightning strike i am jerk ;) ok, then i am. Ofc i know that abrade wouldn't hit planeswalkers but will kill vehicles (imho skysovereing will be now more playable vehicle, heart of kiran, other artifacts like ballista)

Anyway i still consider that theese deck wouldn't win against much decks in new meta. It's to SLOW! Need more ramps (to find lands not to generate mana) or f.e. Ramunap Red will eat that dinosaurs for breakfast (first,in best scenario by killing all ramp creatures, worst by killing opp in fifth maybe 4th round....)

but for FUN it's absolutely good!

September 28, 2017 6:02 p.m.

Aye buddy, amanarpl I have in the mainboard a playset of both Otepec Huntmaster and Drover of the Mighty and also an inclusion of 3 Commune with Dinosaurs to help the "ramp". Re read the description.

September 28, 2017 6:09 p.m.

clayperce says... #17

I get what you're saying on Abrade vs. Lightning Strike ... I guess I'm just imagining a meta where hitting face and 'Walkers is more important than hitting Artifacts. I guess we'll know for sure, soon!

September 28, 2017 6:30 p.m.

Manemaan says... #18

There is but one question I could possibly ask you, The_Sir_Austin...

Why in god's name dont you play a few Saheeli Rais in this!?

THE NUT:Turn 2 DroverTurn 3 Saheeli + Commune Turn 4 PanharmoniconTurn 5 Regisaur alpha --> Saheeli -2 on Regisaur --> Get 4 3/3 dinosaurs and 2 4/4 dinosaurs with haste and a drover of the mighty with upped stats --> SWING FOR 23!


September 28, 2017 6:50 p.m.

That's a good combat sequence but adding another color throws off the decks consistency. Especially when it requires that many pieces to pull off such a combo. I Appreciate the idea though Manemaan

September 28, 2017 6:54 p.m.

Ryjo says... #20

It's so very hard for me to come up with any real suggestions for this deck, it just looks really good, and the Panharmonicon idea is just brilliant. If I were playing this deck, I might go with Ranging Raptors over Rishkar, Peema Renegade if the local meta goes heavy on removal, or if damage based removal is big, or if you want more creatures that boost your Drover of the Mighty.

Other than that I'll talk about some potential sideboard cards, as you currently are using 10 slots. You may find Sweltering Suns useful in the sideboard. Temur energy looks to still be a major player in the format, and without to disrupt the deck (via Solemnity or Tocatli Honor Guard), you'll need a way to fight it's big creatures. For the most part, I think this deck can handle Bristling Hydra, but Glorybringer will require some special attention. I'd suggest Struggle / Survive or Crushing Canopy. Week 1 I would probably go with Crushing Canopy, since those flip enchantments are likely to see play early in the format to determine their viability, and they could be problematic, especially Search for Azcanta in a Approach of the Second Suns Deck (which was a featured deck on the mothership today).

All in all, a great looking deck that I hope to hear good results from.

September 28, 2017 9:03 p.m.

clayperce says... #21

Have you thought about Samut, the Tested? Her +1 seems super-busted in this deck, her -2 isn't terrible (remove a chump-blocker or trigger Ripjaw), and of course with options like Regisaur Alpha and Burning Sun's Avatar available, her ultimate is somewhere between bonkers and immediately game-ending.

The challenge is the four-drop slot is already so full ... though if the Ripjaw Raptors come in on 3 more often than not, maybe that would be ok ...

September 29, 2017 6:24 p.m.

clayperce says... #22

Sorry for the double-post, but I forgot to mention:

We have no idea what the meta will look like of course, but if Vampires become a thing, Rampaging Ferocidon becomes a solid sideboard option.

September 29, 2017 7:26 p.m.

clayperce Samut, the Tested is a cheerleader and is ONLY good if you are ahead of the game. I'd rather run the 5 mana Nissa before I ever consider running that Brotha Lol.

And Rampaging Ferocidon is ok. Just ok. The only really relevant ability on it is Menace. Not to mention it's last ability, the ETB sting, is horrible. And I believe with a Panharmonicon on the field, this card defeats it's own purpose.

September 29, 2017 7:53 p.m.

Apocate says... #24

The_Sir_Austin I agree on Rampaging Ferocidon potentially being self destructive, but it's also very oppressive, it's ETB effect also triggers when your opponent casts creatures and Panharmonicon still doubles that trigger.It's still only good to play once your board state is solid though, because your other combos all happen on your side of the board. It's more a seal the deal sort of card and just stops upsets, but also potentially smacks yourself in the face way too hard.

On another note, I'm not certain you want 4 of Regisaur Alpha with only 3 Panharmonicon, but that my just be playtest quirks since I never once hit a single Otepec Huntmaster. In fact, with my luck, I kept throwing my huntmasters on the bottom of the library with Commune with Dinosaurs.

September 29, 2017 8:29 p.m.

I've gotta say, I like the deck, but I am not a fan of the Endless Sands. Seems far too slow to be viable as you have to pay to exile your stuff, then untap and pay again to bring it back. Paying 6 mana over 2 turns and being down a card doesn't seem like it will ever be worth it just to make one or two more 3/3s when you could be using that time to win the game. And I know you don't have to use the ability, but the cost of playing a colorless land is real and will hurt consistency, especially when a lot of your ramp is in the form of Huntmasters which don't pay for colored mana costs.

The Panharmonicon interaction is pretty sweet, but it's at an awkward spot in the curve and it feels like you often are forced to choose between playing your dinos and playing your Panharmonicon. Especially since there are only 6 cards with ETB effects in the deck, the Panharmonicon kinda feels like it's just paying 4 mana to have a chance to get an extra 3/3 or maaaaybe two. But with the Commune with Dinosaurs, you can probably get there more often than not. Just might be something to keep in mind after playing the deck a bunch.

Nice interaction, I didn't think I'd see a Panharmonicon dino deck anytime soon!

October 1, 2017 1 p.m.

mynameismawky says... #26

I dunno if I have any good suggestions, but Verdurous Gearhulk was a ton of fun in my bant panharmonicon build.

October 1, 2017 11:24 p.m.

BrenoSulz says... #27


I think the real problem with this sweet strategy is that you take a whole turn off casting Panharmonicon in a format with Abrade. I mean, it has absolutely no effect once you cast it and don't add any board presence. A temur deck, for exemple, can turn 3-4 a Bristling Hydra and will most likely have energy to make it at least a 5/4 which eats the 3/3's. I would rather just say fuck you to your opponent and dump a Charging Monstrosaur :P

October 2, 2017 11:19 a.m.

syggsally says... #28

Isn't the effect you're going for the same as Annointed Procession? Splash white, and it doesn't die to Abrade.

October 4, 2017 2:29 p.m.

Hobbez9186 says... #29

The white player will see your "Pain Harmonica" and raise you Tocatli Honor Guard! Muhaha, what now?!?!

Probably not though, lol.

Procession would do what Panharmonicon does in terms of the Regisaur Alpha, but doesn't help in terms of what Rishkar or Burning Sun Avatar does. I'm not sure it's worth splashing another color just for that, although the white Dinosaurs are no joke.

Cool to see Panharmonicon again though, I hadn't really done anything new or meaningful with it (like most people I guess) since Aether Revolt. I'll be looking into new ways to use that thing for sure and I'm glad you've done it here. Thanks for sharing :)

October 10, 2017 9:01 a.m.

Beydin83 says... #30

Splash blue for Saheeli Rai?

October 13, 2017 11:13 p.m.

Kushala says... #31

People definitely saw this, but didn't do anything about it because panharmonicon is a bad card, especially with only 8 or so ETBs. Also, the deck is almost entirely worse than temur energy at playing long games, and can't beat red in a race, and can't go bigger then snakes, and can't survive the wraths out of UW approach. The deck is trying to be midrange and combo and failing at both of them.

October 14, 2017 4:13 p.m.

amanarpl says... #32

Kushala :) i Tried to say that and give some other "clue" how to build better deck but i was named jerk xD

October 14, 2017 10:04 p.m.

CommanderNeyo says... #33

I think I have to agree that Panharmonicon is not exactly OP in this deck. You are paying four mana for... another potential 3/3? Why not just put a 3/3 in its place instead? While you do have a few other ETB triggers, I don't think they justify tapping out on turn four. Also, the card is usually a dead draw later in the game. I think Dinos needs to put the pressure on and keep it on; Panharmonicon just doesn't do that. Now I haven't seen this deck in action, so I could very well be wrong. How has it performed?

October 15, 2017 7:22 p.m.

The_Sir_Austin To make this deck even faster, the best card to establish in this is:Champion of RhonasThat's the absolute best card for you to add into this deck.

October 23, 2017 12:33 a.m.

I playtested a few hands, and the thing that stuck out the most to me is that the mana needs a little work. I'd cut 1 Endless Sands and 1-2 mountains for 3 Sheltered Thickets to help get green early while still having enough red for Burning Sun's Avatar. I'd also reconsider using so many Blossoming Defenses in favor of more burn or to add a few more creatures. Otherwise the deck seems like fun!

November 2, 2017 2:53 p.m.

Hello there! I have a brother that made a Gruul deck for standard as well. When playing he realized that dinos were very strong, but had little that made them into a tribe. Rather, Dinosaurs are just huge value creatures. Other than Commune with Dinosaurs and Otepec Huntmaster (two easily replaced cards) you don't have a real advantage focusing on dinos. You might say Drover of the Mighty has a payoff, but the most important part of drover is that he's a mana dork. Consider Servant of the Conduit and Attune with Aether for otepec and commune. These energy providers also allow you to take advantage of Harnessed Lightning to kill off larger creatures if you so choose. Lastly, you might want to consider replacing Panharmonicon. I know that this is what made you want to make this deck, but as mentioned it is too important of a spot on your curve. I do have a replacement suggestion for you though. What about God-Pharaoh's Gift? With better mana dorks you can usually end up playing it turn 5 or 6. It comes down and can immediately provide a creature from your graveyard as a 4/4. Also, you still get double triggers off of your creatures if they died. This is what my brother did, and the deck becomes a little crazy. Just suggestions if you are interested.

November 14, 2017 9:34 a.m.

ramstienge says... #37

Can you imagine if you added a little white and the Gishath, Sun's Avatar ?? Having it enter with Trample, vigilance, haste..... When Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.

You have the potential of 14 cards and if you have more than one Gishath it could retrigger another 14 cards....potential for getting 10-15 dino's into play with no additional mana,,,,lol

December 4, 2017 1:35 a.m.

Lizzerd_33 says... #38

It doesn't look like a competitive deck. My booster pack deck looks more competitive but I will add a panharmonicon. Great thing,

December 6, 2017 8:29 p.m.

Atroxreaper says... #39

Feel against RDW it's tad slow I mean I've killed someone on turn 3 with mine at a FNM. Turn 1 basically fetching a land turn 2 your dropping a mana dork, turn 3 your praying the dork doesn't eat a shock or magma spray if they do your basically dead in the water.I do hope they print better < 3 2cmc dinos in gruul colors so the deck can be aggressive.

December 12, 2017 12:02 p.m.

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62% Casual

38% Competitive