I like it what about some of those Kraken Hatchling those are a good cheap protection card as well as Fog Bank . You have given me ideas for my own mill deck. I have some counters in mine like Negate and Essence Scatter to buy time for the mill. http://tappedout.net/mtg-decks/hurleys-islands-post-rotation-mill/
I agree with DaddyBoJangles. You're going to need something to protect yourself, such as counters (Negate or Essence Scatter ), removals (Unsummon or Disperse ), and maybe something like Downpour to prevent fast aggro decks from devouring you by turn 6.
Thanks for the help made some modifications, got rid of card:Geralf's Mindcrusher and added Negate as well as Kraken Hatchling and Fog Bank for more protection. Going to deck test it online for a bit, but this is turning out to possibly be my next FNM deck.
I personally don't like Dream Twist . For the slot it takes up in a deck it just doesn't seem to have enough punch behind it. You have enough creatures that Trepanation Blade might give you more bang for your buck. To put it in perspective, if you draw every single Dream Twist you're looking at spending 16 mana for 24 cards discarded over the course of the game. If you drop 5 mana to equip Trepanation Blade onto a creature, you have every turn until the creature dies to have your opponent discard the same amount (in this case, 7 cards or so) for the equivalent mana cost. And to me, that doesn't seem unlikely. Long story short, I'd recommend the blade for a creature-heavy deck like this over 2 mana for 3 cards discarded. The only real benefit I see to Dream Twist would be to frustrate Delver decks. You might just want to sideboard it for that purpose.
Edit: Sorry, I thought Dream Twist was 2cmc for the original cast. My numbers were off, but not by enough to change my opinion.
Okay, was just thinking of that today. So I think i'll do that. Also was informed that card:Jace's Phantasm doesnt need hexproof to survive, so dropped Lord of the Unreal and added Sword of Body and Mind and Mindcrank
Perhaps Thought Scour as it allows you to cycle through your deck more while giving you a little mill and having a cmc of 1?
Thanks, it's a good idea, just not sure where I would put it, maybe throw it in there while I save for getting jace and sword...
i like the infinite combo with dusk and the artifact its great activate the ability mill a person once and its over it will keep on milling for ever since its loss life.
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