Sideboard


These 0/4 and 0/5 creatures are harmless at first, but put a few auras and counters on them and they become very difficult to handle. The Dragon's Eye Savants are there because they're wizards. Sometimes I look at an opponents hand but it doesn't really matter.

I added a few burn cards to get rid of creatures or to attack players directly. It's a pricier deck now, and it's at 65 cards, but it seems to hold its own against aggro decks and some flying decks.

Anger of the Gods kills every 3 defense and lesser creature. Elspeth, Sun's Champion kills every 4 power or greater creature. (My creatures sit happily at a 3 power.)

Dictate of the Twin Gods is my fun card. Because of its flash ability, I play it on my opponents turn after his combat phase. Then I untap my mana on my turn and my creatures swing for double. This card is all about timing.

If my opponent tries to swing at me or tries to use some powerful spell, I use Deflecting Palm and send double that damage back at them.

My side deck has a few indestructible spells to keep my creatures from being picked off by destroy creature spells. Seraph of the Masses makes Elspeth's first ability more dangerous. I only have one Mass Calcify but if I get another, I may put it in my main deck.

Comments welcome.

November 10, 2014:

Found a cheap, blue wizard in Dragon's Eye Savants , and once I added that, I went ahead and added Coastline Chimera . This keeps with my overall theme.

I moved some things around so I could add Plea for Guidance because it lets me search for Dictate of the Twin Gods. I also added Cone of Flame because it is devastating once Dictate is out.

I'm tweaking it still, but I kinda like it. Adding the Chimeras really helped out against flyers.

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Date added 9 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 0 Mythic Rares

9 - 0 Rares

15 - 6 Uncommons

19 - 6 Commons

Cards 60
Avg. CMC 2.82
Tokens Emblem Elspeth, Sun's Champion, Soldier 1/1 W
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