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Who Really Needs Friends if They Don't do Anything

Legacy*

obber3


Maybeboard

Creature (4)

Land (4)


Everyone hates control, so why not make a Stasis deck? My friends hate control and everything it stands for, so I made the controlliest and milliest deck that I could think of. I really like this deck so far, but I feel like it could probably be more efficient. If anyone has knows some cards that would fit in to this deck well, feel free to suggest them. I want to make this deck at some point, so I'm a bit bound by budget. It's also worth noting that I'm not running Isochron Scepter or really anything that requires more than 1 or 2 mana that doesn't directly affect my mana source (as Summer Bloom does) because stasis doesn't really allow you that much mana.

Card Roles:

Stasis: The core of the deck. Keeps your opponent from doing much. Extra copies can also feed your Forsaken City.

Birds of Paradise: Excellent, efficient source of blue mana. Can effectively support Stasis when enchanted by a Nature's Chosen.

Nature's Chosen: A wonderfully enchantment that let's you untap your Birds of Paradise in order to consistently pay the Stasis cost.

Hedron Crab: The wincon. A fantastic little one-drop that mills 3 cards whenever a land enters, which is fantastic as this deck lands to infinity. Rediculous with multiple copies out.

Summer Bloom: Let's you replay the lands you bounce really quickly. Allows you to play more bounce spells and also speeds up your milling.

Muddle the Mixture: Decent counterspell that's main purpose is to tutor out a stasis, or a Summer Bloom/Tidal Bore/daze if you already have stasis out and have the mana.

Dizzy Spell: Fair control spell that's main purpose is to tutor out a Bird, Nature's Chosen, or Hedron Crab.

Gush/Thwart/Tidal Bore/Gaze: Fantastic control spells that serve as the bounce engines for lands to activate your millpocalypse.

Yamivaya Coast: Because having multicolored mana is fun. I would use the Island/forests from the Ravnica block, but they cost way to much for my budget. I hope to get them someday though, as they would greatly increase the effectiveness of this deck.

Forsaken City: More multicolored mana. Also serves as a great outlet for extra Stasises/tutors you don't need that end up in your hand to trade them off for some extra mana.

Evolving Wilds: It fetches lands. Pretty useful.

I'm also considering putting some Elixirs of Immortality in to recycle played spells and also to regain some life I've lost before I've locked down my opponent. I also know that gush is banned, but theren't aren't many Legacy touraments in my area. I just play Legacy casually.

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Top Ranked
  • Achieved #18 position overall 11 years ago
Date added 11 years
Last updated 11 years
Legality

This deck is Legacy legal.

Rarity (main - side)

23 - 0 Rares

16 - 0 Uncommons

12 - 0 Commons

Cards 60
Avg. CMC 2.44
Folders Legacy, Control, Budget Decks
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