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"The Vedalken saw the Myr as toys, unaware of the intelligence lurking behind their empty eyes."

(From the flavor text of Silver Myr )

They Aren't Toys.

This is a little artifact-based Myr tribal deck that I created a while ago. It utilizes both the "strength in numbers" idea and the fun abilities that make the Myr so special, getting a lot of Myr creature tokens onto the battlefield very quickly and then running beatdown on the opponent(s) for the rest of the game. I've seen most of the well-known Myr combos; all I would want is some random, far-fetched, crazy combo that would be super hard for an opponent to deal with. (It doesn't even have to be with Myrs, any combos with Duplicant or, say, a golem for all I care. It just has to be fun. XD)

First introducing the Myr tribe in the Mirrodin Block, WOTC designed the creature type to be full of smaller creatures that utilized unique abilities in order to compensate for their low power and toughness. However, even with their abilities, few Myrs (Barring Coretapper and Myr Retriever) saw extensive play. That was until the Scars of Mirrodin block. With the release of SOM, the Myr became notorious in the standard format for having an infinite combo in a tribe that, previously, was nearly unheard of. (Myr Battlesphere also debuted in Scars of Mirrodin, so that's likely part of it as well.) I tried to take full advantage of their unique abilities while constructing this deck, adding infinite combos and crazy synergies, utilizing the Myr's powerful activated and triggered abilities.
Here are a few of the most notable combinations. Note that not all of the potential combos are listed.

  • Infinite Mana: Two Myr Galvanizers and Palladium Myr. Palladium provides mana so that the Galvanizers can repeatedly untap each other. This is the standard Myr combo. (It was in standard, actually. The two cards are even from the same set. Nice job, WOTC. That's not an oversight at all...)

  • Infinite Tokens: It's essentially the previous combo with a Myr Matrix thrown in for something to spend the mana on.

  • Infinite Damage / Lethal Damage: Infinite damage, again, builds on the two previous combos. However, If a Myr Battlesphere is added, the tokens can do something awesome. Here's how: Attack an opponent with Battlesphere. Also attack them or another opponent with your tokens. Since the tokens tap to attack, you must use one of the Myr Galvanizers to untap them, then tap them for Myr Battlesphere's triggered ability. If you don't have the infinite tokens, you only need eight tokens, Myr Battlesphere and a Rogue's Passage to deal 20 damage. All you do is attack with My Battlesphere and tap the eight tokens for its ability (This deals 8 damage to the player and makes the Battlesphere a 12/7). Then make Myr Battlesphere unblockable by using Rogue's Passage. The eight direct damage, plus battlesphere's 12 combat damage, will usually kill an opponent. Each token tapped for this particular combo increases the damage done by it by 2.

  • Turn Four 9/7 Flying Lifelink Indestructible Haste Combo: Get Urzatron and cast Myr Battlesphere turn three, and get the four tokens. Assuming an opponent hasn't wrathed your board or countered battlesphere, play a 2-drop creature next turn, then play Westvale Abbey  Flip and transform it immediately. You now swing for 9 in the air and gain 9 life. You can afford to not play the 2-drop, but it costs you the Myr Battlesphere, because you have to sac 4 creatures. If you sacrificed Perilous Myr , that's also 2 straight to the opponent's face or to a creature they control... Rest in peace opponent.

  • The BS (Battle-Sphere) Combo: Get a Myr Turbine, and use it to search for Myr Battlesphere each turn. It's actually pretty hilarious, and makes the deck ridiculously hard to stop. Since Myr Battlesphere creates four tokens, if you have two turbines, one searches for battlesphere, then the other one taps the new battlesphere and its four tokens to search for another, for no mana!

There's also Urzatron lands for some super speedy turn 3 Myr Battlesphere shenanigans.

Winning with this deck is simple. Just get a Myr Battlesphere and eight Myrs. Its attack trigger cuts through fog, prevent combat damage effects, and a lot of other defensive spells. Alternatively, you could produce infinite creatures with a combo, or just get enough little guys like Hovermyr on the field and pump them with a couple of Myr Galvanizers and whittle away an opponents life total. Ormendahl, Profane Prince  Flip is also an endagme creature; in addition to his killing capacity, the lifelink also keeps you alive for a very long time.

Any suggestions are appreciated. Feel free to check out my other decks, and don't forget to upvote if you like this one!


So, as stated in the last update, I tried splashing white to the previous, colorless version of this deck. All I have to say is that I loved it. Leyline of Sanctity takes out burn in a 1-hit K.O., Dispatch is a functional Path to Exile, and Cathedral Membrane covers me against midrange pretty well, or, it draws removal away from Myr Battlesphere. Overall, I think that White is here to stay, and, while this deck still has a card that's technically black, it's now the Whitest Deck Ever.

Comments View Archive

JohannKlink says... #1

August 2, 2016 6:30 p.m.

ComboCrazy says... #2

JohannKlink You know your Myrs! Myr Sire was a three-of in this deck for a very, very long time, however it was fairly useless late game, so I eventually replaced it with Perilous Myrs. They serve as makeshift removal and are still great early game defense. Thanks for the suggestion!

August 2, 2016 6:37 p.m.

Naksu says... #3

Been wanting to build an arty/myr deck for so long and I think I finally found a basis for what I had in mind! +1

August 4, 2016 12:59 a.m.

Naksu says... #4

(Sry couldn't edit my last post so I'll do another :/) I noticed you're running in to trouble against aggro and Vanguard's Shield could buy you some time.

August 4, 2016 1:08 a.m.

ComboCrazy says... #5

That's an interesting suggestion, Naksu,I'll be sure to keep that in mind. I think that Wall of Tanglecord could do a better job there, though, for the two mana. Not sure. Thanks for your input!

August 4, 2016 3:11 p.m.

Daynen says... #6

How are you getting the white mana for Dispatch? Was that left in from an earlier build with colored mana?

August 6, 2016 2:21 p.m.

ComboCrazy says... #7

Daynen I'm just using plains instead of Darksteel Citadel and Buried Ruin for now, it's not from an earlier build.

August 6, 2016 5:03 p.m.

lagotripha says... #8

I'd love to see a single Myr Welder and Myr Propagator to be tutored by Myr Turbine when you get infinite mana. On the spells front, Oblivion Stone and All Is Dust are likely out of price range, but Perilous Vault or Worldslayer might function.

August 11, 2016 5:28 p.m.

ComboCrazy says... #9

lagotripha I actually have two All Is Dust mainboarded right now, lol. Perilous vault was actually its predecessor, so you're spot on there. Thanks for your input!

August 11, 2016 5:40 p.m.

Pownu says... #10

I just created a similar deck and am using the battlesphere combo, with voltaic key, so you can get the double battlesphere with only on Myr turbine. Also, I would suggest Coat of Arms for the turn after the BS combo, so all of your Myrs are 10/10s instead of 1/1s.

My deck is Slaughter with Myrs if you want to check it out.

August 15, 2016 11:48 a.m.

ComboCrazy says... #11

Pownu thanks for the suggestions! Coat of Arms might be a really good idea. I might favor Door of Destinies, just for the CVC. But coat of arms is better with Myr Battlesphere. Voltaic Key I just don't think I can make room for, but maybe if it works better than Brittle Effigy I'll add it.

August 15, 2016 12:18 p.m.

acefalo says... #12

I don't know if you are on a budget but how about City of Traitors and/or Ancient Tomb?

August 23, 2016 1:32 p.m.

ComboCrazy says... #13

acefalo those two cards aren't modern legal, unfortunately. I'd buy them in an instant if this were legacy, though. :)

August 23, 2016 1:35 p.m.

acefalo says... #14

T1 City of Traitors or Ancient Tomb, Lightning Greaves

T2 3 mana-> Palladium Myr -> Haste -> Myr Superion (I saw i in the description but not in the card list) -> haste 5dmg

August 23, 2016 1:38 p.m.

acefalo says... #15

oh, my bad!

August 23, 2016 1:39 p.m.

ComboCrazy says... #16

acefalo Haha it's fine dude. Also I would love to make it legacy and have that 5 dmg turn 2 but legacy isn't prominent in my playgroup, so I'm a bit stuck. :/

August 23, 2016 1:43 p.m.

Have you ever thought about trying to make a Fated Infatuation + Precursor Golem deck? I always thought something like that would be really cool.

September 10, 2016 7:48 p.m.

ComboCrazy says... #18

WithengarUnbound OH MY GOD IM DOING THATWith splicers and stuff that's so borken thank you instafollow

... How did I never hear of this beforehand? Idk but I'm doing it now.

September 11, 2016 2:53 p.m.

ComboCrazy Think about Cerulean Wisps, Rite of Replication, Artful Dodge, and other things like them. Anything that lets you copy, like Twincast and Echo Mage works too.

September 11, 2016 6:48 p.m.

ComboCrazy says... #20

Oh... my gosh I'm gonna have fun with that! Thanks again for the idea!

September 11, 2016 7:24 p.m.

Pheardemons says... #21

I"m not sure how I feel about this deck. I like the myr tribal, but white seems almost worthless here? I get the sideboard can help and work, but Cathedral Membrane is in bolt range meaning that you probably won't get his effect. Also you're playing tron, but don't really have anywhere for the mana to go. Someone mentioned an infinite mana combo, but I don't see it. If you're going to be playing with a lot of mana it's usually good to have something to dump that mana into. Myr Turbine I get can get Myr Battlesphere, but that seems to be the only decent creature it could get. If you're going to get that much mana I'd suggest adding in Avacyn, Angel of Hope so that Worldslayer doesn't effect you. However you still have to deal damage for Worldslayer to matter.

OVerall the deck just seems weird to me (although you generally go for that kind of thing). But of course don't mind me if you're having fun playing with it and if it gets results.

September 15, 2016 4:42 p.m.

ComboCrazy says... #22

Two Myr Galvanizers and a Palladium Myr do infinite mana. I see what you're saying about the Cathedral Membrane, most non-skrubs would probably kill it off right away. Avacyn would be great if it weren't for her excessive mana cost that requires white. I'll probably add a Solemn Simulacrum or some other tron staple in place of the cathedral membrane. Are there any good lands that you can think of for this deck? Also do you think that red would be better than white, for cards like Shrapnel Blast and Feedback Bolt?

September 15, 2016 6:39 p.m.

ComboCrazy says... #23

Also, you wouldn't happen to know of any really good turn 2 or 3 token generators, would you? Westvale Abbey  Flip just eats them up.

September 15, 2016 6:40 p.m.

ComboCrazy Well, there is a lot of good generators for turn 2/3, but I'll just list some of the best ones. Gather the Townsfolk, Timely Reinforcements, Even the Odds, Master's Call (Myr!!!), Raise the Alarm, and, my personal preference Promise of Bunrei.

September 15, 2016 7:14 p.m.

ComboCrazy says... #25

WithengarUnbound Ooh, that Gather the Townsfolk make for an instantaneous Ormendahl in a pinch! I'll have to pick up a few copies of that card, for sure. Master's Call is interesting as well, but a bit expensive mana-wise. Maybe I should throw in an Origin Spellbomb, try to draw into more important combo pieces and stuff. Thanks again!

September 15, 2016 9:02 p.m.

Pheardemons says... #26

Red is extremely a good color to play. You could also play Galvanic Blast and Ghirapur AEther Grid. I personally would go red for artifacts in general.

September 15, 2016 9:06 p.m.

ComboCrazy says... #27

Hmm, okay. I'll think about that, then. I always kinda discounted red as a color but if you think it'll be good then I'll look into it.

September 15, 2016 9:10 p.m.

Pheardemons says... #28

I know you're not a competitive player, but even in casual, if you can make infinite mana, and infinite myrs with Myr Matrix, you can do infinite damage with Ghirapur AEther Grid. Plus with all the myrs that your making it can still deal enough damage to wipe your opponents board. But Galvanic Blast is a better Lightning Bolt in this deck. Plus the red cards you mentioned. I think your deck will be able to last longer with red to get where you want to go. Personal opinion.

September 15, 2016 9:17 p.m.

Dude_3 says... #29

This deck isn't competitive.

September 24, 2016 4:29 p.m.

ComboCrazy says... #30

Yeah I should probably remove that tag. Its only competitiveness is within my playgroup, lol

December 7, 2016 10:36 p.m.

ComboCrazy says... #31

And Pheardemons, as much as I would love to be running red here, nobody runs white in modern in my playgroup, so it's kinda op. Nobody knows how to cope with the removal. If it ever ceases being good, I'll definitely switch it to red. It does look a lot better. Thanks for the help! And sorry it took me so long to come back to this deck.

December 7, 2016 10:41 p.m.

Redace878 says... #32

Why not Myr Superion? You have a lot of mana dorks.

April 18, 2017 6:15 p.m.

ComboCrazy says... #33

A turn 4 5/6 just doesn't cut it most of the time, not to mention it's not always castable, even with all of the mana dorks. Thanks for the suggestion!

April 19, 2017 11:39 a.m.

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Compare to inventory
Date added 1 year
Last updated 2 days
Exclude colors BR
Splash colors W

This deck is Modern legal.

Cards 60
Avg. CMC 3.00
Tokens 1/1 Eldrazi Scion, 1/1 Myr, 1/1 Human Cleric
Folders decks I like, Myr, Favorite Decks, Favorites, Modern Decks, Budget I Like, DECKS (OTHER PEOPLE'S), New Decks, Budget Decks, Decks I Like, See all 23
Top rank #23 on 2016-08-08
Views 5662