Budget equipment deck with lots of legendary creatures and equipment synergies. Based on a combination of 5dollarMTG decks, legendary knights, flaming weapons and Kor Equipment. Then added some other things in for fun. Can be a bit hit or miss, but when it hits can be quite powerful. Makes more sense in a multi-opponent game due to the sometimes slow ramp. Tried to balance the ability to go deep and/or wide with the creatures, a little bit of flying for those pesky gnats, bit of life gain, some potential trample/haste combinations. Fairly resistant to typical board wipes and a little bit of card draw to make up for the high volume of low cost spells. This deck is just a lot of fun to play even if its not always as effective in 1V1.
Faster play for 1v1
turn one: play a land -
Plains
tap 1 and play
Kitesail Apprentice
turn two: play a land -
Plains
tap 1 play
Shuko
equip for - tap 1 and enchant
Kitesail Apprentice
with
Cartouche of Solidarity
- Creating a 1/1 white warrior with vigilance, giving kitesail an additional +1/+1 making it a 4/3 with flying and first strike - swing for 4
long game play -
turn one: - play a land -
Plains
tap 1 and play
Shuko
turn two: play a land -
Mountain
tap 2 and play
Hero's Blade
turn three: play a land -
Plains
tap 3 and play
Valduk, Keeper of the Flame
, attach
Hero's Blade
and
Shuko
- create two 3/1 elemental creatures with haste and trample- swing for 6 trample and Valduk is a 7/4
turn four: play a land -
Mountain
- enchant Valduk with 2 each of
Cartouche of Solidarity
and
Cartouche of Zeal
for a total of six aura's and equipment, create the two 1/1 vigilance tokens -create six 3/1 elementals with haste/trample and swing for 18 trample declaring 2 enemy creatures unable to block, add in Valduk who is a now an 11/8 with first strike
lots more great combos