Overall strat: Whip out dragons with Zirilan, and keep them on board with Sundial of the Infinite.

Artisan of Kozilek: Bringing back Dragons late game is always nice.

Balefire Dragon: Overall just a good dragon, plus if you have Scourge Of Valkas on field, it can be really powerfull.

Caged Sun: Always good when you have high CMC creatures.

Conjurer's Closet: Use to keep whipped dragon on the field.

Crawlspace: Shuts down a lot of decks, especially when I have big blockers.

Crucible of Fire: Can't have a dragon deck without this.

Defense Grid Slows down control players a lot, making counters a lot less relevant.

Dragon Breath: Give something haste, also when it gets pulled back from its last ability, it gives it haste as well.

Dragon Egg: Good blocker, dissuades people from attacking a bit.

Dragon Fodder: Devour Fodder, also early blockers.

Dragon Hatchling: Cheap dragon, only useful with thing like Crucible of Fire or Scourge of Valkas.

Dragon Tyrant: This is only useful when you whip it out with Zirilan.

Dragon Whelp: Similar to dragon Hatchling, only useful with thing like Crucible of Fire or Scourge of Valkas.

Dragonmaster Outcast: making dragons every turn... Why not?

Dragonspeaker Shaman: Cheaper dragon as better dragons.

Eidolon of the Great Revel: I'm not going to be playing any spells with CMC 3 or less, or at least not enough to make a difference.

Extraplanar Lens: With large CMC creatures, extra mana is always good.

Fatal Frenzy: Use the same abilities you have to keep dragons on the field after Zirilan to keep them on the field from Fatal Frenzy.

Final Fortune: Use Sundial of the Infinite or something similar for a 2 CMC extra turn.

Flameblast Dragon: Good if you have extra mana you need to use.

Form of the Dragon:Mostly used for the "Creatures without flying can't attack you" with a bunch of dragons of field.

Furnace Whelp: Cheap dragon, only useful with thing like Crucible of Fire or Scourge of Valkas.

Furyborn Hellkite: A 6 CMC 12/12 (With Flying) assuming you've done damage this turn.

Gauntlet of Power: Always good when you have high CMC creatures.

Goblin Arsonist: A nice 1 drop for early game.

Hellkite Tyrant: With many EDH staples and the artifact sub-theme of this deck, its not unlikely to get 20 artifacts.

Howling Mine: EDH staple for card draw.

Illusionist's Bracers: Double Zirilan's ability.

Kuldotha Forgemaster: Good with the artifact sub-theme, pulling out artifacts that you need.

Last Chance: Use Sundial of the Infinite or something similar for a 2 CMC extra turn.

Mana-Charged Dragon: Good for EDH when attacking someone who is becoming OP.

Mimic Vat: Using the same things you use to keep dragons of board after Zirilan, you can keep the token on field.

Moonveil Dragon: His R ability is amazing, because it applies to all your dragons.

Nim Deathmantle: Bring back dragons when they try to kill them.

Predator Dragon: Nice to whip out and sac some smaller things.

Preyseizer Dragon: You can whip it out, then sac everything to end the game.

Quietus Spike: They loose half of their life, works well with direct damage affects.

Rakdos Pit Dragon: Good cheap dragon, plus the Hellbent Ability.

Reliquary Tower: EDH Staple.

Rishadan Pawnshop: Whip the same dragon out turn after turn.

Scourge of Valkas: Amazing card in any dragon deck.

Sculpting Steel: Copy any artifacts in case of artifact destruction.

Slumbering Dragon: Good 1-drop, although its usually not relevant for a while.

Sol Ring: EDH Staple.

Spinerock Knoll: Use hideaway in case you get stuck with a big creature in your hand.

Steel Hellkite: Good against many types of decks, many times almost wiping the board.

Sundial of the Infinite: What this deck is based around, ending the turn with Sundial to keep Whipped dragons on board.

Tel-Jilad Stylus: Whip the same dragon out turn after turn.

Temple of the False God: Good card for lategame with big creatures.

Thousand-Year Elixir: You can activate Zirilans ability twice, and on the turn he's played.

Thunder Dragon: Good utility dragon to Whip out against token spam decks.

Two-Headed Dragon: Good attacker and an even better Blocker.

Utvara Hellkite: Absolutely amazing with any dragon deck.

Warmonger Hellkite: Good to get rid of opponents blockers and buff yours.

Welding Jar: Keep the important artifacts in play.

Worldgorger Dragon: After you whip it out and it gets exiled at the end of the turn, all of your permanents come back into play Untapped.

Still not up to 100 cards, looking for more suggestions.

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Date added 9 years
Last updated 9 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

34 - 0 Rares

13 - 0 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 3.96
Tokens Copy Clone, Dragon 2/2 R, Dragon 4/4 R, Dragon 5/5 R, Dragon 6/6 R, Goblin 1/1 R
Folders decks , Commander you CUNTSSSSSSAHAHH!!!!, Good EDH, REALLY LIKE
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