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When Lands Walked the Earth - An EDH Deck

Commander / EDH Combo Control G/U (Simic)

SenseiRamen


When Lands Walked the Earth

Hello and welcome to my Arixmethes, Slumbering Isle commander deck. As an aggressive player, I love the ramp and big stuff green provides, but control is something that has always interested me. There isn't much better than watching a player turn all his lands sideways, grinning as he casts a huge spell, only to frown as my Counterspell dashes his hopes. So when a 12/12 blue and green legendary creature was printed, I knew I had to make a deck with it.

It would be wrong to have a 12/12 commander and not turn it sideways as often as possible, and this deck has six cards to do just that. Bear Umbra gives you access to twice as much mana each turn, or lets you play before combat and still have mana to control your opponents. The same is true for Sword of Feast and Famine. While the sword won't trigger as often as the umbra, it also gives protection.

Overwhelming Stampede, Berserk and Hadana's Climb can double Arixmethes' power, making one hit from him lethal. The latter also provides evasion, only furthering your chances for a one hit kill. Speaking of evasion, Thassa, God of the Sea makes Arixmethes a serious unblockable threat, and on top of that you get to scry every turn.

Finally, Triumph of the Hordes makes not only Arixmethes a one hit kill, but can also turn mana dorks and seemingly useless creatures into big threats.

Opponents always have this annoying habit of playing cards, so I decided to do something about it. Arcane Denial, Counterspell, Negate, Rewind, Mystic Confluence and Swan Song are all great blue counterspells, but the green half of this deck gives you access to even cooler cards like Mystic Genesis, Mystic Snake and Plasm Capture.

Disallow, Voidslime and Stifle are awesome counterspells AND can be used to counter Arixmethes' enter the battlefield ability, giving him no counters and thus having him enter as a 12/12 immediately.

Finally Propaganda doesn't really control your opponents' spells but their attack steps, causing them to turn against each other.

I couldn't call this a control deck if it didn't have an alternate win con. Conjurer's Closet + Eternal Witness or Archaeomancer + Time Warp gives you infinite turns. All of these cards are also useful without each other, so you never have dead combo piece cards in your hand.

Isochron Scepter + Dramatic Reversal can give you unlimited untaps with enough mana rocks and dorks, and the scepter can be insane with other cards too (Ex. Mystical Tutor, Counterspell or Impulse)

Mana Ramp: The usual cast of mana rocks and dorks, with Kruphix, God of Horizons to make holding up mana for counterspells less of a risk.

Card Draw: Still nothing too out of the ordinary, but while I'm on the subject two cards are a bit better than the rest. Rishkar's Expertise can let you draw twelve cards off of Arixmethes and Thrasios, Triton Hero gives you card draw and a use for held up mana.

Removal: Hopefully I'm not sounding like too much of a broken record, but there's nothing special here.

Board Wipes: Cyclonic Rift is no surprise, but let me take a moment to bring up Ezuri's Predation. While it can't kill everything like most other board wipes, for every creature your opponents control that has less than four power, you get a big creature and their creature dies.

Tutors: Merchant Scroll and Mystical Tutor are excellent when it comes to setting up combos OR finding an answer. Natural Order is a favorite of mine. Any time I can turn a Coiling Oracle into something like Vorinclex, Voice of Hunger feels to good to be true.

Bombs: BIG GREEN STUFF. These are the cards that end games. Seedborn Muse lets you play as much as you want on your turn and still control your opponents. Progenitor Mimic is just a funny card and can replace Conjurer's Closet in the turns combo. Vorinclex, Voice of Hunger just makes it way harder for your opponents to play magic while giving you practically unlimited mana and Avenger of Zendikar will win you the game unless dealt with immediately.

Lands: Lots of good stuff here. Alchemist's Refuge lets you spend unused counterspell mana on other things. Dryad Arbor just fit the theme of land creatures. Rogue's Passage makes Arixmethes unblockable, and Thespian's Stage can copy Arixmethes without the counters, giving you the 12/12 right away. Tolaria West can tutor for any of these lands.

Thank you so much for taking a look at my deck. If you liked it, consider giving it an upvote, that lets me know you enjoyed the deck. Also, any and all suggestions are very much appreciated, so please don't be shy.

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Date added 1 month
Last updated 2 weeks
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.17
Tokens 0/1 Plant, 3/3 Beast, */* Ooze, 3/3 Frog Lizard, */* Generic, 1/1 Bird
Folders Uncategorized, Interesting Decks, EDH, Ideas
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