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Creatures with counters!!! Creatures with counters!!! my, oh my, these Creatures with counters!!!
So i found i had a play set of slumbering dragon and started wondering how i could make it insane. This is what i have come up with so far. Let me know if you can think of any good additions to the deck and i will certainly consider it.
as usual any +1's or comments are greatly appreciated.
loving the comments, thanks a bunch. I took this down to a local shop last night for a free tourney and placed 5th by breakers though i was tied for 3rd with a 3-1 record. i ended up putting in a Batterskull and had phenomenal results with it helping me win three different games. i may end up adding a second one also. i also added Triumph of Ferocity for card draw. keeping the Naturalize for the sideboard. the only loss came against a grixis control deck running several Ratchet Bomb which i found was devastating against this deck. i sideboarded in 4xOblivion Ring and 2x Naturalize to win game 2 but then got mana screwed in game 3 for my only loss. all in all though i had a great tourney.jackledaman i'm very happy with white for both Oblivion Ring ,Gavony Township and for Mikaeus, the Lunarch which combo'd awesome with my main threats Primordial Hydra and Slumbering Dragon not to mention Falkenrath Exterminator which doubles as a great red removal. Honestly the original deck did not include white but the splash has proven invaluable.
I think the splash for white is essential, Gavony Township and Mikaeus, the Lunarch have synergy with almost every single creature in the deck and Oblivion Ring takes care of planes walkers and the like. I can see Ratchet Bomb being a problem for the deck, if you have any Stony Silence it really hoses ratchet bomb, swords and other batterskulls
I like this, and have a version myself that uses R/G Sleeper and testing at tourney play right now shows that its not quite as dangerous as the current top decks, but post rotation could be very big. Not to mention some changes from the RtR cards coming in.
I have a deck that has some similarities, though I didn't go quite as full tilt with the counters. However, both our decks seem to be greatly improved by a splash of white, while keeping constant pressure by always having a threat on the table. ( I love casting a 1/1 Hydra on turn 2... making an opponent use removal, and then casting a 2/2 Hydra next turn, or one of my planeswalkers... once they know the deck, they even struggle to remove the dragons as soon as they hit the table.)
I was considering a Mikaeus, the Lunarch , but since I couldn't get my hands on one, I went with Ajani, Caller of the Pride . The +1 goes well with the deck, and the -3 can be overpowered on a Hydra with 10+ counters on it. Now that Ajani is in there, I don't think I'd remove him for a Mikaeus... would probably just remove an card:Avacyn's Pilgrim
hmmm Rayenous i enjoy the idea of a stuffy doll as an alternate win con. and i definately agree Ajani, Caller of the Pride makes for a great card in the deck. with his +1 and -3 abilities both providing great synergy. I love the splash of white in this deck though i have to say even to myself that come RTR i will probably remove white for black. it just has some killer cards coming to it for this deck. Corpsejack Menace being the first to come to mind. can't wait that for sure anyways thanks for the comment.
There is so much power in this deck +1. I have been playing with a similar build with a few modifications.Predator Ooze because he builds counters very quickly by himself and the indestructible helps him avoid most removal.The other card I have been playing with is Reverberate to double up on an Increasing Savagery or Blessings of Nature for two extra mana or to take your opponents removal spells and send it back at them.
Haha, i know the mana swing may be iffy, That's why I'm thinking about a black/green deck for him, and the counter shenanigans. I'm wondering if the Chromatic Lantern is necessary. However... I may suggest Falkenrath Exterminator to go bye bye, or at least 2 of them for 2 Predator Ooze . In the end... playing an ooze mid game isn't terrible. Getting him out on turn 3 always wanted, but not needed.
amen i hear you on the Predator Ooze more or less being awesome due to his indestructableness... the lantern probably isn't necessary but i have had luck with it thus far and Falkenrath Exterminator is unreal in this deck. he is just amazing removal knocking out my opponents ramp creatures early and then bigger things late game swinging with a 6/6 exterminator that can kill the blockers before it even attacks is just wrong..
If the shoe fits, keep using the Falkenrath Exterminator . I can honestly say ive never played with it, because the creature only target turned me off a bit. However, you make it sound fun. The way i made my suggestion, i was judging the fact to how vulnerable they are to removal. Of course, forcing a removal spell on a cheap creature is great too! Essentially, every creature in this deck needs to be removed or they are dead :D
Drop the Chromatic Lantern s for Farseek . Getting ahead with availability of mana while also thinning out your deck really puts you in the driver's seat in a game. Also, 4 Slaughter Games ? 2 is good and 3 is pushing it, You are already going to hit their biggest win-con with the first one, the second puts you really behind in tempo because of how much mana you are investing that doesn't immediately affect current board-state. Also, get rid of the Naturalize s. Never run naturalize. Ever. Run Rakdos Charm instead and you have any artifacts or enchantments dealt with thanks to your Charms. And the exile effect from Rakdos Charm is too good to ignore as well, especially considering you don't run Deathrite Shaman .
Rakdos Charm and or Golgari Charm are the solutions to artifacts and enchantments for you. They have 6 different abilities being only 2 cards. I agree with Justin2543 in that regard. However, i think enchantments are scarier than artifacts right now. Golgari Charm mainboard (if you must) all the way.
Also, Farseek ?? You kidding me?! SO GOOD if you've got the shock lands. SOOO GOOD. Fixes any and all mana problems. Why is jund so good right now? Farseek ! with 2 guilds in the jund deck, the shock lands are abundant and always available right now.
Just think of it as a Rampant Growth that gets your duals. pfft.
This deck is in several incorrect hubs. It may have been correct when you submitted it, but you should probably change it. It's now Jund, not Naya, and there is no Kessig Wolf Run in the deck so it wouldn't make sense to call it Wolf Run Ramp. It's also not standard because of Overgrown Tomb .
I also don't understand the name. xD
But it's a pretty good deck. ;)