We've all been there, 10 turns deep in a good ol' game of commander! What happens? you have to leave. perhaps your child is on fire. BUT you are totally about to win. So you should try to win right? What if there was no way you could win so you could quit at any time and not interrupt your decks plan?

So basicly my least favorite thing about the commander format is how long the games can get and this deck was finely crafted to answer that problem in the worst way. 95% guarantee you will loose the game with this bad boy so you can go and do better things with your time. Plan is to aggressively draw/tutor until you hit a lose the game card.

Suggestions appreciated.

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Date added 5 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

36 - 0 Rares

15 - 0 Uncommons

23 - 0 Commons

Cards 100
Avg. CMC 2.08
Tokens Dragon 5/5 R, Emblem Dack Fayden, Emblem Jace, Vryn's Prodigy, Giant 4/4 R
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