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Oh, don't be too quick to ignore a good tool. You have 6 sources of first strike, 4 sources of potential doublestrike (that give others double strike) and 3 sources of flying. Putting card:Inquisitor's Flail on any of these is like giving doublestrike, only better because you can give it to a doublestriker. Combine the flail with rancor on any of them, and you have a seriously hardcore attacker.
And the flail is 2 to play 2 to equip. That's pretty good. It lets your mana dorks swing above their weight, too. Your 1/1 can take down a 2 toughness creature, or so on.
I understand the utility of it but usually games run:- T1: Champion, T2: Mayor, T3: Silverblade and the pressure is intense. Every card I'd want to play is a creature to maintain pressure, 2 mana to set up and 1/2 to equip is just sluggish in comparison. Thanks for the suggestion though. :)
I would maybe suggest Sublime Archangel over Restoration Angel ? Doublestrike exalted trample is stupid good. I'm thinking about putting a bant deck together with this concept. Except... not only is it double strike, exalted, trample, but with flying and detain too Lyev Skyknight is a sexy human, and probably worth the splash.
I agree with Lezard. You need more cavern. The deck is weak to counterspells if you do not. However, the deck is also weak to choice burn spells and kill spells. Cloudshift could be an easier answer than saving mana for a Restoration Angel ?
I might even...
I'm sure you have your preferences, but i do not know them. These are things ive done recently, and have worked well. I like the Selesnya Charm s for removal the most. trample if i can win the game or save a creature, and usually never make a token.
Vos_Is_Boss I think Sublime encourages a poor playstyle of overextending to make full use of exalted and attacking alone rather than attacking with everything. Restoration angel is a surprise blocker, saves a creature, re-bonds/untaps AND is a flying 3/4. I can even peel Rancor's off weaker creatures in my opponent's end step, and throw them on her in my turn for devastating effect.
I'd like another Cavern if I can pick one up cheap, I like the cloudshift idea but I think there is nothing worth taking out without any added ETB tricks to boost it's use.
I love the charms, there is just no room, Resto is just too good I'm afraid. As for revengeOTH, this is a personal weakness aha. I simply can't not run them, they win about 60% of my FNM's and are a boardwipe if it doesn't end the game. Thanks for the interest. :)
aeonstoremyliver The artifact is far too slow, and utility of the charm is too useful man, I can't aha.
thebeardedshuffler I have run 4 for so long, I do usually get one in the opening hand but then the frequency is so high they come out so reliably, and I can hardcast the first in a controlled manner for the final blow. I've finally gone to 3 out of needing space aha.