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Werewolves of Jund'on

Modern

Arnagrim


Sideboard


Jund Werewolves Deck which looks to one-for-one the opponent with instant speed removal on their turn while building a board state on ours.

Werewolves are an interesting tribe. On their own combined with lords they can be quite threatening, however, they have the potential to flip into monstrous creatures with high power and utility. The catch is that in order for this flip to occur a turn needs to go by with no spells being cast. This a huge pain most of the time, but also occasionally a blessing as it forces decks which usually would just hold up mana and play a reactionary game to be proactive to keep us from getting a power spike.

This deck originally was an explosive hyper aggro RG deck. Many decks based around the wolves utilize Aether Vial to cheat wolves into play without casting to force transforming, others use Collected Company in order to put wolves on the field on their opponents end step and then pass on their turn. I used the Vial method, and although Vial was effective; it was almost necessary to have in my opening hand in order to be as fast as I wanted. This resulted in games where I needed to mulligan until I had vial, which was a huge disadvantage. And if that vial was removed I couldn't get my wolves to flip without passing with my only answers to my opponents on their turn being bolt. Coco wasn't much better as the opponent was easily able to build up their board while I had to hold up mana and having it countered after holding up that Mana for usually two turns is a huge tempo loss.

So I began to think about other options for the wolves and decided to try a more grindy approach. We were already playing Gruul colors and adding in Black would give us access to the best removal suite in modern. Lambholt Pacifist   can keep some creatures from swinging into us early game. With our lords Mayor of Avabruck   and Immerwolf we could become more formidable pre-transform as the game goes on (We aren't Merfolk levels of lords, but we have enough) and post-transform would be devastating. And an unanswered Mayor after flipping can win the game on its own though 3/3+ wolf tokens just by sitting back. I realized that if we could just grind and destroy their stuff while we put our cheap werewolves out if someone runs out of gas, can't cast and my guys flip it's usually heavily in my favor.

More coming soon.

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Date added 7 years
Last updated 7 years
Legality

This deck is Modern legal.

Rarity (main - side)

4 - 0 Mythic Rares

27 - 6 Rares

18 - 9 Uncommons

6 - 0 Commons

Cards 60
Avg. CMC 2.15
Tokens Wolf 2/2 G
Folders Pretty neat
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