mtg, mtg cards, magic the gathering, gaming, geeks

MTG Deck Builder

Werewolves

SirMuffins

Standard

Score: Unrated


Description

My version of werewolves, probably very close to others. I need help creating a sideboard and making it better in general. Thank you for your help. +1 if you like.

Fibbe says...

#1

Do you have any sort of metagame you are preparing for?

General improvements I'd suggest would be adding some lands, getting rid of Mondronen Shaman  Flip as well as Plummet , Naturalize , Abundant Growth , Blasphemous Act and perhaps Instigator Gang  Flip and Reckless Waif  Flip

Adding more lands (going to 23 or 24) makes most sense if you keep having quite a few 4cmc creatures in the deck

Mondronen Shaman  Flip does nothing, I'm sorry, I really am... But she actually does nothing, except, of course, she is a 3/2, which isn't insignificant, but a 4 mana 3/2 just isn't that good.

Plummet and Naturalize make more sense in a sideboard, but if you absolutely want this effect main deck, perhaps Crushing Vines might do something for you

Your mana doesn't seem quite shaky enough to need Abundant Growth , but if you don't like how it is right now, perhaps a few lands that tap for more colors (Copperline Gorge and since you're running a lot of Humans Cavern of Souls ) might help fix anything you need the Growth for now.

Blasphemous Act doesn't seem to be quite what you want to be doing if your plan is to play creatures and attack your opponent, you might want to run Bonfire of the Damned if you want to kill a bunch of your opponent's creatures, that, and Revenge of the Hunted does much of the same, sometimes.

Instigator Gang  Flip seems sweet, but 4 mana is a lot, and it's effect is rather small if it enters the battlefield with few or no other creatures down, I've personally ended up cutting it from all my werewolf decks. A bit of the same with Reckless Waif  Flip , she seems great when you get her down turn 1 on the play, but after that, she gets bad pretty quickly

August 18, 2012 7:35 p.m.

Fibbe says...

#2

Now, I've already suggested a few cards to go in, but there are a few others that you might want to include in the deck

Rancor is a sweet card, it threatens to kill your opponent quite quickly, provided you have creatures to put it on, and it's even sweeter on Kruin Outlaw  Flip

Garruk Relentless  Flip , between making an endless stream of tokens, killing a creature, searching up a creature you need, and giving all your creatures +X/+X, you ought to find a use for this guy, besides, if you come up against a control deck, planeswalkers are generally good.

Wolfir Silverheart , 12 power and toughness for 5 mana, and you get 4 of that to attack with right away, and you only have to have one other creature for it to do that, as opposed to Instigator Gang  Flip 's four

Daybreak Ranger  Flip helps deal with flyers, in particular the always annoying Delver of Secrets  Flip which hovers around in every format, and the flipside just kills things, and killing things is good, it helps you not die

Ulvenwald Tracker , while not a werewolf, also kills things, particularly because your things are often bigger than your opponent's things, and that sometimes leaves your opponent without the ability to play creatures, and then you win

Beast Within also kills things, anything, and usually, you kill something that's better than a 3/3 beast token, say, a Karn Liberated or a Wolfir Silverheart .

And last but by no means least, you might want to add some amount of Pillar of Flame , Galvanic Blast , Shock , Incinerate , Arc Trail , Searing Spear , or Brimstone Volley , since killing your opponents things is a good way to not lose, and not losing is a good way to win

August 18, 2012 7:35 p.m.

Please login to comment

TCGPlayer.com price Checkout

Low Avg High
$31.86 $54.9 $220.35
Date added 1 year
Last updated 1 year
Legal formats Standard, Extended, Legacy, Vintage, Commander / EDH, Modern
Sets
Cards 59
Avg. CMC 3.08

Embed code