Werewolf Heirloom

Standard AndyReveler

SCORE: 23 | 28 COMMENTS | 6803 VIEWS | IN 17 FOLDERS


WHv1 —April 14, 2016

The first incarnation of my deck for its first fnm, not exactly what I want just yet, but I'm happy with the changes thus far as the deck continues to evolve

fdn2 says... #1

So you're somewhere around 14?

You sound like me. (totally not playing the bfz landfall intro deck at fnm)*cough

Sweet deck. +1

April 11, 2016 4:15 p.m.

AndyReveler says... #2

haha, I need to reword myself, I learned to play when I was 9 (my uncle taught me back in '99) but I never bought cards or anything until Avycyn Restored.

April 11, 2016 4:30 p.m.

clayperce says... #3

AndyReveler,
Solid deck, but the +1 is for the write-up. VERY well done.

I like Village Messenger  Flip as a mana dork in an Aggro shell (with Cryptolith Rite), but I think EVERYONE at the All things Wolven thread who played them in a midrange shell last FNM pretty much hated them. Ember-Eye Wolf or Lambholt Pacifist  Flip maybe, instead?

April 11, 2016 8:45 p.m.

AndyReveler says... #4

Thanks clayperce, I wanted my deck to look classy and pretty much taught myself the basics of the language in one night. XD

hmm, I actually hadn't considered Cryptolith Rite tho, I might try it out. I didn't get to play my deck last few cause my shop wanted to do draft so I don't know how well it works yet (:/) but I'll definitely check out that thread. I understand Village Messenger  Flip is no Reckless Waif  Flip, but not doing something turn one kinda sucks :(. I was really hoping the Neglected Heirloom  Flip would make it more playable, especially mid/late game when it transforms since messenger has haste. I also considered Traverse the Ulvenwald as a one drop as well as something else to do turn one. I could always change my mind later but I'm pretty set on messenger. I played werewolves last time and having a one drop in an aggro deck is pretty much a necessity.

April 12, 2016 12:17 a.m.

clayperce says... #5

AndyReveler,
Yeah, I totally get where you're coming from on the 1-drop slot. I thought maybe you were aiming a little more Mid-range because of the shape of your mana curve (with it's emphasis on the three-drops). So, here are a few thoughts in an Aggro context:

  • I think Village Messenger  Flip is almost exactly Reckless Waif  Flip ... one less Power but the Menace more than makes up for it. But they're both pretty meh after Turn 2.
  • Some of the chatter over on the thread may be due to not playing with Werewolves before, and not having a good feel for how much front side vs back side we would expect to see (I think that came up with Breakneck Rider  Flip ... some folks may have expected to see the back side much more often than they did).
  • If Villager ends up working for you, awesome! If not, I'm really liking Lightning Berserker. Similar early-game punch, but much more late-game value. And I'm always surprised at how many decks struggle to deal with Dash Creatures. Of course, there's no Wolf synergy, so idk ...

Draw well!

April 12, 2016 12:40 a.m. Edited.

clayperce says... #6

AndyReveler,
So I playtested your deck against Gruul Wolves (SOI Full Aggro). Here are some thoughts ...

Game 1: Your deck won.

  • Both decks kept iffy hands (yours w/ fewer lands than you'd prefer, and mine with fewer Creatures).
  • Village Messenger  Flip did good work for your deck. He Transformed and my deck had a hard time dealing with the Menace.
  • We ended up racing and I apparently can't do math, making a stupid attack allowing you deck to swing for lethal next turn. I couldn't reconstruct the boardstate, but I'm almost positive your deck would have won anyways.

Game 2: My deck won.

  • Both decks kept good hands.
  • Cinder Glade slowed your deck down. It entered tapped twice, and neither time did the deck need the fixing. If you haven't already, you might want to test it as a three-of or even a two-of.
  • Kessig Forgemaster  Flip equipped with Neglected Heirloom  Flip was pretty awesome at first, transforming more easily than I expected. Once my deck finally killed the Flameheart Werewolf  Flip though, the to re-equip was kind of painful.
  • Hermit of the Natterknolls  Flip played well ... my deck still played its combat tricks, but it changed the decision-making for sure.
  • In the end though, my deck went wide and yours just couldn't cover.

Game 3: Your deck won.

  • Your deck kept a good hand and mine kept an iffy one. Great spells, but only two Lands ... and I never drew another one :-(
  • Your deck went wide and mine couldn't stop it.

Bottom line: It's a great mirror match, with wins going to the luckier draw/better mulligan strategy.

Hope this helps. Draw well!

April 12, 2016 8:50 p.m.

AndyReveler says... #7

Thanks so much clayperce! this helps a lot! I'm curious to know a few other things tho.

what do you think we're the all stars in your deck? What do you think of Atarka's Command? what did you think of Collected Company?

I can already think of a few changes, and one of them would be to take out the commands, it's a good, but might be better in a pure weenie deck. I'm also considering adding in company as a two of if I take out the commands. I'm thinking of the following changes.

-4Atarka's Command -1Howlpack Resurgence // +3Moonlight Hunt +2Collected Company

April 12, 2016 11:52 p.m.

Kizmetto says... #8

hey! i played werewolves in original innistrad block standard too! hi 5!

i love heirloom in this, but i mostly came to comment after reading the comments that 1) breakneck rider is almost never worth it and 2) moonlight hunt is oh so very good. i would reccomend dropping the breakneck for the removal spell in a heartbeat.

i took my build (coco variant) to fnm last week for reference. arlinn kord is amazing !

April 13, 2016 2 a.m.

AndyReveler says... #9

Hey Kizmetto, thanks for the comment, why does everyone hate Breakneck Rider  Flip??? lol. I understand it's a pretty vanilla creature, but it's a bigger body than the other three drop werewolves and with not many other werewolves I decided why not. I could always lower it down to 3 and up the Silverfur Partisan to 3, but running werewolves I don't want to run too many spells, I think 12 max is good, 13 maybe, but we need those werewolves to flip. I know there are better creatures to run over the rider as well, but I wanna keep it pure werewolves and make it as competitive as possible that way.

How is Collected Company btw? thinking about running at least 2.

April 13, 2016 12:49 p.m.

Kizmetto says... #10

Breakneck Rider  Flip i think generally people wanted to see Geier Reach Bandit  Flip or even Hermit of the Natterknolls  Flip over that Breakneck Rider  Flip, so that might be it. The anthem and trample is good but again might a bias towards wanting the other cards at time of play.

Collected Company is a godsend for werewolves since they ARE all under 3cmc, 4 mana nets you 2 dudes and hitting breakneck is good here since its freeeeeeeee sort of? but if you can squeeze some copies in, its only value for you -- and instant speed so flip dem wolves!

I noticed just now you have Goblin War Paint in your sideboard, may i suggest swapping it for Call of the Full Moon? +1 extra power and grants trample for same mana. and flavor aha

April 13, 2016 8:05 p.m.

clayperce says... #11

AndyReveler,
Just realized I'd never answered your questions about Atarka's Command and CoCo.

Atarka's Command is awesome. It's just impossible to argue with a card that lets you have a Bolt, a +1/+1 Reach anthem for two mana! The only downsides are that it doesn't trigger Silverfur Partisan and that I'm always second-guessing myself on it (wondering if I should play it now or hold it until a more optimum combo of modes comes up). Well, those plus the price for a playset :-(

And I really have no opinion on Collected Company. I mean, it's an AWESOME card, but I just don't have any experience with it (I wasn't playing standard when DTK came out, so I never bought any ... and I won't get enough value out of them between now and the Fall to justify picking up a set now).

April 13, 2016 8:26 p.m.

AndyReveler says... #12

I'm seriously just wondering if Atarka's Command is werewolf material tho, it's just feels more weenie aggro material. I might lower them down to 3 or just take em out all together.

I'm also seriously considering Collected Company as a 2 or 3 of because not playing any spells, transforming, flashing in 2 werewolves on the opponents turn and finally swinging big next turn (or defending) sounds great, maybe better than Howlpack Resurgence or possibly even Arlinn Kord  Flip.

Thanks for responding clayperce

April 13, 2016 10:37 p.m.