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Welcome to the Jungle (Omnath fun and games)

Commander / EDH Aggro Devotion Mono-Green Ramp Tokens

Art-n-Lutherie


Maybeboard

Enchantment (1)


Welcome to the OG Omnath Jungle Party

This Omnath doesn't rage, this Omnath doesn't roil, but this Omnath does float like a butterfly and sting like a bee. If you keep a starting hand of 3 lands, 2 small rocks / ramp spells, and 2 of whatever else you'll have Omnath on the field building up your mana stores on turn 2 or 3 and delivering care packages of commander damage to your opponents on turn 3 or 4. Which brings me to my next section....

How do you want to win?

Category Discussion

  • Mana Dorks Etc. lists the extra mana generation that doesn't come from doubling existing lands or getting ahead of curve on land drops. These are less preferable ways of ramping as it is more fragile to removal.
  • Double Double Toil and Trouble contains anything that doubles the mana on a land. Better than dorks, but still fragile to removal
  • Mo' Lands Mo' Betta is all the spells that get you extra lands so it is the most reliable form of ramp and least sensitive to removal. Unless some godless philistine in your playgroup has land destruction and if so they should be voted off the island.
  • "Utility Lands" and "Just_Because_It's_Basic_Doesn't_Mean_It's_Bad" contains your lands. No explanation needed.
  • Spot Removal can get rid of threats as they come up.
  • Draw, Tutor, Recur, and More! who says green doesn't have a lot of draw? You'll be at no shortage of cards with everything in this category.
  • Value Creatures are not necessarily game winners by themselves but they can play a big role in your ability to win.
  • Stomp Them All. If you're ready to end the game, here's where you do it. Secure the commander damage win with Primal Rage, Eldrazi Conscription or Akroma's Memorial or just overwhelm them with Craterhoof Behemoth, Avenger of Zendikar, etc. Finale of Devastation will win on it's own with Avenger of Zendikar if you pay X=10 to cast it. Just make sure you have enough lands to get those plants.

What do you think?

I've had this deck a long time. It's seen many iterations (such as just cast a bunch of big scary green creatures of Eldrazi) but lately I've been trying to streamline it into a more efficient kill.

Comments and suggestions are welcomed!

Thanks for taking a look at my deck, friend

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Casual

96% Competitive

Revision 11 See all

(3 years ago)

+1 Bear Umbra main
-1 City of Solitude main
+1 Forest main
+1 Harmonize main
-1 Karametra's Acolyte main
-1 Kozilek, Butcher of Truth main
+1 Lightning Greaves main
+1 Mana Crypt main
-1 Mosswort Bridge main
+1 Nature's Lore main
-1 Nissa's Pilgrimage main
+1 Nylea's Intervention main
+1 Nyxbloom Ancient main
-1 Praetor's Counsel main
-1 Primal Rage main
+1 Questing Beast main
-1 Ranger's Path main
-1 Regal Force main
+1 Shadowspear main
+1 Sword of Feast and Famine main
and 28 other change(s)
Top Ranked
Date added 9 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

16 - 0 Mythic Rares

29 - 0 Rares

12 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 3.76
Tokens Beast 3/3 G, Elephant 3/3 G, Emblem Nissa, Who Shakes the World, Plant 0/1 G, Wolf 2/2 G, Wurm 6/6 G
Folders EDH Decks, MTG Deck ideas, edh, possible commander decks that i might buy, [7] Player Decks - (Not mine), Commander, Decks
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