Twenty score and four-thousand views ago I created on this site, an awesome deck, conceived in Dimir colors, and dedicated to the proposition that mill is the most fun deck style.

The Tappedout Address Evanator


If you are reading this, then your psyche must have endured the rites of membership and been found worthy. Let me be the first to congratulate you. You have chosen well.

You are now aware of a fraciton of the scope and depth of the Dimir guild. You have been trained in the Dimir arts of memory excision, shapeshifting, and psychic skimming. With these skills, you will achieve your missions and cover your tracks. Our objectives must be met with silent efficiency. The secrets you glean for us will serve the guild in our efforts to solve Ravnica's many mysteries and uncover its secrets.

Our guildmaster, Lazav, has full confidence in your dedication to house Dimir. You are hereby sanctioned to make short work of any who attempt to thwart his plans.

The Eye of Lazav is watching us all.


This is my most fun deck to play, in my opinion that is. If you prefer playing Commander/EDH with friends rather than competitively then you probably know that games can involve lots of diplomacy. Lets just say blue/black is great in diplomatic situations, for example: "Oh you want to play that? Is everyone else okay with that? No? Oh sorry but the tribe has spoken, Counterspell ."

Along with being a fun deck in terms of diplomacy, mill is also one of the most entertaining ways to win a game. Sorry to all you aggro and/or creature decks out there, but you guys are just boring and not fun (with the exception of various gimmick decks).

Okay time to talk about how the deck plays. The idea of this deck is to play diplomatically by not being a threat until you know you can win. You just sit there dropping some not too threatening creatures and getting on everyone's good side with some well timed spot removal and control to stop other players from killing everyone. The best strategy is to play Oona, Queen of the Fae and spread out her mill to get some tokens without picking on any one player. Then, late game, you drop one of the power combos listed below or a powerful mill card to shift from no-big-deal to about-to-win.

This deck is definitely for Johnnys as it has almost no cards that are just straight up powerful I win cards and it is not a competitive deck. Instead it is based off of using a few power combos and a lot of trickery/diplomacy to win.

Thanks for all of the upvotes and advice, please keep it coming.


Power Pairs


Suggestions

Updates Add

Minor deck changes, just clearing the comments.

Comments View Archive

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Revision 7 See all

(4 years ago)

+1 Oona, Queen of the Fae main
Date added 10 years
Last updated 4 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

35 - 0 Rares

18 - 0 Uncommons

19 - 0 Commons

Cards 100
Avg. CMC 3.72
Tokens Emblem Liliana of the Dark Realms, Faerie Rogue 1/1 UB, Zombie X/X U
Folders Commander, EDH Choices, Cool Deckz, EDH, cool, EDH, Inspiration, commander decks of interest, EDH, Mill EDH
Votes
Ignored suggestions
Shared with
Views