Welcome to Dimir, where you murder your friends with the power of mill! Leave comments below my fellow Dimir Masters! Upvote if you like it!
The main goal is to either get Duskmantle Guildmage out then Jace, Memory Adept for a smooth turn six win. You can also mill the opponent by putting Paranoid Delusions cipher on Invisible Stalker then casting Consuming Aberration for the ability to grind an enemy for 1 land each turn.
Okay, be psyched guys
Yeah! I've finally got the deck to work consistently without issues. The only problem I had was mana flood and mana starve during the first two rounds. Other than that I won the other two rounds by milling out my opponent. The funny thing about the last win was that the guy gave me all of my spells. So what he did was bounce my Augur turn two, I played him again. Turn three, I draw another Augur, he bounces the other Augur on the field when I play him. Turn six comes rolling around, I play all three Augurs. I got all of my mind grinds and had two land sitting in my hand. Game.
The deck has reached it's full potential. Thank you for helping me achieve the goal for this deck that I set out for.
Well, I just took my Dimir Mill deck to Battlezone Games and here are my stats:
1st match: I was up against Naya Blits. As I could see, aggro is my main issue with the deck. Needless to say, I was obliterated.
Learned: I need kill spells in order to even the playing field
2nd match: Naya Blits Humans. FRIGGIN, don't even get me started. The guy started cocky and ripped my deck to a small pile of mill and phantasms.
Learned: Don't play that guy and I need a LOT of kill spells.
3rd match: Esper control. I walked in expecting that the guy would be just as good as me. He throws down a swamp and then a plains. I'm like "Okay, so he is either running an Orzhov deck with Extort or junk tokens." Then, oh then, he lays down a drowned catacombs. "Hmm, he may be running mill" I thought myself. I call his bluff and he counters my mind sculpt. "****!!!"
Learned: KILL SPELLS NOW. COUNTER SPELLS NEEDED IN SIDE BOARD.
4th match: Okay, I feel like I was just given someone to pick on because it was the first time the guy had played standard, he was running an 80 card deck, and 45 of that was land.
Learned: Help a fellow mtg player with deck ideas and designs.
Those are my stats for this friday's FNM.
Leave a comment for suggestions for the deck.
There! Now My deck should be able to stand a chance against aggro and control!
I need help with my mill too...Tell me more about your ideas
Okay. Here's my guide to a mill deck.
1st: Gather your mill cards
2nd: Start messing with what combos you can do like [Consuming Aberration] and [Mind Grind]
3rd: Figure out your main weakness. With mine, I put in to much token hate and didn't have and counter spells. That really screwed me over when I tested the deck a FNM. If you are like me, counter and kill is going to be your sideboard because Azorius & Esper control not to mention random Gruul, Rakdos, or Naya aggro are terribly strong against this deck.
4th: 3 to 4 JACES.
5th: Find a spot to put in some extra draw if you can. Drawing that extra land for [Mind Grind] or drawing another mill spell could potentially save your butt more than once.
6th: TAKE THE DAMAGE. Okay, I can not stress this part enough. When people swing at you if your creatures would die, take the damage. Unless it is life threatening or you are against some sort of burn you want to take the damage during the game.
7th: The Finally. I support all adaptations on this deck. HOWEVER, this is but an example of a standard mill deck. With the new card Mirko Vosk, Mind Drinker, his flying prowess will give you a free grind for four. I highly recommend you to make a spot for 3 of him for your deck.
That's my guide to a more than amazing mill deck. This is my final word on this, SERVE LAZAV'S NAME WELL.
I have one question for all who views this. What can I run to eliminate the reanimator deck hyper help?
try using a lot less mill cards and more fluffy blocking creatures like Fog Bank , Angelic Wall , kraken hatchling they all block and prevent killing your opponents creatures so they cant tragic slip you and you do want Wight of Precinct Six he gets a little better than Consuming Aberration he comes out quicker and with todays standard game you will mill out a lot of creatures haha after that use cards like Hysterical Blindness or use mass bounce back cards so late game it kinda stops their tempo and takes up their mana trying to get set up and for mill u want to use perminants to do the milling like Codex Shredder the just counter spell and lbow the field up
Thanks, but I think I've got my deck covered. Up vote if you want though!
I have my own mill deck, check it out if you'd like. Not complete entirely, lacking a few cards still but it still does decently Uhh... Where'd your library go?I went for a stall strategy, get defenders out until I can get the bigger mill cards, or Aberration soon enough to be a decent threat but its done well casual against my friends.
lolololol. Wight of Precinct Six is not better than Consuming Aberration . Every spell you play becomes mills, and using paranoid delusions gives you at least 4 cards per turn with a stalker. If you're playing mill, almost all of your cards need to have a mill component, or you'll simply let them draw what they need before you can put it in the grave.
Thanks for backing me up here. Like I said, the deck is fine. I made my Consuming Aberration a 30/30 one game and my Wight of Precinct Six a 13/13 in the same game. And, not to sound cocky, my deck is great in what it does.
Hey, like the idea, +1. Mine is something similar, but is more out of the Innistrad block than just Dimir Graverobbers (Comments appreciated). It started out very similar to this, but I found out that milling alone just isn't enough sometimes, so I put in an alternate win condition. If aggro still is a problem, I recommend board wipes like Killing Wave or Mutilate .
I have tried running a 1 of Killing Wave and to my surprise by the time I casted it the game was already to the point of no return. Don't get me wrong, I love the card, but it's the fact that it just came to my aid too slow. I prefer a more, bouncy approach to aggro. I bounce their card, then I counter the second cast. I did that to my friend and he literally flipped the table. Either that or I would go the bounce and sac way of getting rid of creatures. I may try Mutilate for a bit though. Thanks for the suggestion.
Oh, I should have explained. He is to hold a place for notion thief from Dragon's Maze.
+1 from me for standing by your deck. Check ut my take on Dimir with Did You Forget Your Deck. It goes 2-2 and 3-1 consistently at FNM and Modern, respectively.
Have you ever considered Essence Harvest ? It is great shenanigans when mixed with Consuming Aberration . Check out my mill deck Mill or Bust. I haven't updated it for the Dragons Maze yet, so you can see how it currently is. I usually come in within the first 8 spots at FNM.
Yeah, I have considered it. It's just that I'm keeping this deck a clean 60 and can't sub anything out to make it in the deck. Mainly, I'm paranoid of Azorius and Esper control. That is why I put control in the deck. Reanimators are also a pain. See what I mean?
Upvote if you liked the deck!
Okay, so I'm getting pumped for Dragon's Maze! I'm getting the 2 Breaking I need to complete the deck and hopefully get Notion Thief while I'm at it. I pulled a Reap Intellect at prerelease and I got some in store credit from my other pulls during prerelease as well. Get ready, I'm about to school my local card shop on the power of mill.
I have a standard milling deck too. I find that the more I play it, most of the time I can kill them before I mill them. Using mill as a second win con seems to be the best route here.
You'll lose to aggro decks like Naya Blitz, Naya Blitz Humans, etc etc about 80% of the time. I actually beat a Naya Blitz deck best out of 3 on MTGO only because I drew the nut draw both games I won.
To me a card like Mutilate needs to be in the sideboard to help with a board wipe of all the little weenies runnign around.
Just my .02 shrug
Sigh, because I couldn't figure out what to take out in the deck.
You need to streamline the deck a bit to make it more consistent. Breaking is a good card, but you should really run a few red duals so you can cast Entering. Also Far and Away might be a good option as it gives you removal and bounce combined in one card.
Okay, What do I take out to make this a 60 card deck Dimir friends?
imo you don't even need the Duskmantle Guildmage s, Also how about replace a few of your lands with Nephalia Drownyard s if your base is stable enough? So that way you could go down to 60 cards and then switch like 2 Island and a Swamp for 3 Nephalia Drownyard . You may not find this too relevant since i play a more control style mill deck. dimir control-ish mill if you'd like to look at it
Cut out the guildmages? Do you even know what they do with jace? I mill then ten cards turn 6 and activate the mage's ability twice and they lose 20 life!
lol like i said i play a more control version so this may not be relevant. Besides, I've always faced off with decks that seemingly always have a response to such things. I could hardly keep anything on my field the way my friends play and apparently the people at my fnm =(
Starting with creatures I would cut 2 Consuming Aberration 3 Invisible Stalker 1 Duskmantle Guildmage and 1 Lazav, Dimir Mastermind . In exchange I would put in a full set of Augur of Bolas as well as the fourth Jace's Phantasm and Wight of Precinct Six , and if you do have a copy of Mirko Vosk, Mind Drinker then you may want to swap him in over that last copy of Consuming Aberration . These will help the deck vs decks that are a bit more creature heavy and allow you to find certain cards easier.
Out of the spells I would cut 2 Devastation Tide 3 Mind Grind and 1 Paranoid Delusions and add 4 Thought Scour 1 Breaking / Entering and 1 Mind Sculpt . This should improve your ability to mill in larger chunks without the variance that Mind Grind has. Now if you want to keep an X spell in there then I would put it in place of the 4th Breaking / Entering and you may want to consider Reap Intellect over the mind grind as you can effectively slaughter games multiple cards at times. I would add two or three lands capable of producing red because if you are going to be playing Breaking you might as well be able to play the other half otherwise that part of the card is wasted.
I see what you are trying to do, but to be honest a more control type mill deck is non negotiable at the moment. It's not that I do not like the idea, it's just that I've been to fnm recently with this deck and all I saw was aggro. Another thing, control is pretty much dead in standard because literally everything is aggro now or stall. I also made this deck for the Grind mechanic and I literally win against my friends aggro decks in 6 to 7 turns off of Grinding their land out of their decks. On a final note, and I hate to tell you all this, Mirko Vosk is not good in standard play. There, I said it. Some of you may be like "But he grinds you for four every time he hits! Not to mention he's a 2/4 with flying!". That may be true, but let's face the facts. Mirko is just one colorless too expensive to play in standard. Now Lazav is another story, he can transform into ANY creature that hits the grave during any turn. Let's say you are against a self mill Golgari deck. They play Drown in Filth and mill a Ghoultree . BAM, Lazav is now a Ghoultree with hexproof. And another example would be if you mill out a Thundermaw Hellkite out of an aggro deck. He has way more maneuverability than Mirko. Now, let's think of a way to make this mill deck more stall/aggro. I know we can do this because it was you guys who have helped me construct this amazing deck. Now all we have to do is remove 3 cards to hit 60. Let's do this to show wizards that Dimir is just as good as Gruul and Boros!
+1 I understand what you're saying about aggro, but the way I stopped aggro from touching me was by using Devour Flesh, Dead Weight, Tragic Slip, and Murders. I have 8 kill spells alone, and three counter spells Psychic Strike, which in itself mills, I was looking at a good milling strategy by possibly using Sands of Delirium Paired with Liliana of the Dark Realms, or possibly Mind Grind, but I don't think its cost effective considering the mana involved and the amount of time it would take to activate the actual combo, aggro would stomp me by the time it would be activated. I think the whole point of an mill and kill deck or whatever the name might be is to kill as many of their creatures, in the most cost effective manner possible, all the while milling them, which in turn by doing both you're creatures are becoming more powerful, leaving them trying to figure out how in the hell they're going to deal with a 30/30 Aberration. On top of that essence harvest in my mind is a very good way to add a direct damage flavor to the deck. And who cares about a Thundermaw Hellkite make sure you leave a murder in your hand and watch it go the their graveyard, and watch your Wight of Precinct Six get even bigger.
Rakdos Charm vs. Reanimators, I prefer it over Grafdigger's Cage simply because it's instant, you can catch your opponent by surprise, and it's not as easy to deal with (the Cage can be taken down by Sundering Growth , Acidic Slime , Abrupt Decay , Putrefy , and the list goes on and on...)
OH MAH GOD THEY REPRINTED TRAUMATIZE.http://mythicspoiler.com/m14/cards/traumatize.html
|Date added||1 year|
|Last updated||1 year|
This deck is Standard legal.
|Folders||Dimir, Dimir, dimer1, Other Peoples Decks, Ideas, decks, mill, Liked, Mill ideas, Take a look at this, Dimir, Mill Decks, possibles, Welcome to Dimir, dimir|
|Top rank||#49 on 2013-04-26|