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The Biting Gale Before the Storm - Wydwen, the Biting Gale Suicide Artifact Storm EDH


Which will happen first - beautiful exsanguination or the elegant rainstorms? Come closer and find out.




     Welcome to TappedOut's very first Wydwen, the Biting Gale Suicide Storm EDH deck with the tour of all of the Addams Family's Artifacts! If you know me even in the slightest, you know that I build decks that have either never been seen and-or thought up before, or has a theme supremely unique in its own way. And today's theme is "Wednesday Addams." If you are at all interested in my shameless plug, please visit my profile page or add me as a friend to receive updates when I publish a new deck! Now for our friendly(sh) madman's ramblings!

Wednesday Addams - Wydwen, the Biting Gale
Gomez Addams - Tezzeret the Seeker
Morticia Addams - Vela the Night-Clad
Lurch - Circu, Dimir Lobotomist
Cousin Itt - Cavern Harpy
Uncle Fester - Etherium Sculptor
Thing - Vampiric Tutor
Pugsley Addams - Kozilek, Butcher of Truth
Grandmama - Azami, Lady of Scrolls



     I may be your neighbor, best friend, or even the strange dude who brings in the weirdest decks to our local game shop, but a homicidal maniac nonetheless... unless some goverment authority is asking otherwise. This deck features a lot of random cards, combos, and gifs. Pronounce it wrong and I'll be seeing you real soon.
     Anywho, this deck is all about Wydwen and her wannabe's; bouncing from the hand to the battlefield and back a lot, if not infinitely, to cast storm cards or win through other various means from the innumerable ETBs. So what is the general game plan?


     Keep throwing life at it until profit. I may die, but it is a sacrifice I'm willing to make. Keep tutoring out lands with fetchlands like Polluted Delta and Crucible of Worlds to thin the deck; gain card advantage like your life depends on it with Book of Rass or Necropotence; and most importantly, get some sort of near infinite, if not infinite, amount of mana to unleash the storm.
     Walking through the Addams Family house is much like a museum of spooky and ooky; filled with artifacts found throughout all of history. Artifacts play a huge role here. Two of the big staples of the deck are Clock of Omens and Paradox Engine. Additionally, life gain artifacts help keep us alive long enough to get to our combos or simply win with Aetherflux Reservoir.


     Ooops. Yep, there have been a few times playing this deck where I have just outright died from gambling too hard with Necropotence or just being gunned down by an aggro deck. However, this can happen to our opponents as well. Several times I've dropped to below 10 health, sometimes to 1-3 health, to get the winning draw.

     Everyone dies. My opponents are trying to kill me and I'm trying to kill me. World ain't fair, but it wouldn't be fun otherwise. But I'll be damned that I don't take you down with me. Well, I'm probably damned anyways, but the offer still stands. I'm taking you all with me.


     Someone is going to die, and all of our chances are pretty high. But to do this, we need combos, because that's the only way a non-voltron, non-aggro, non-stax deck wins nowadays. This deck was built around the premise of Wydwen, the Biting Gale and her wannabes bouncing to gain an advantage and ultimately win. Thus almost every ETB effect in the deck has great synergy and combos well.
     Most notably are the enchantment ETB/casting triggers. Carnival of Souls with a Tablet of the Guilds now breaks even on the life count and essentially makes all my spells cost a less. Dire Undercurrents not only gets me some draw, but stops my opponents from ever using theirs. Null Profusion to get each draw for with Shrieking Drake. And for kicks, we have Panharmonicon to double any ETB triggers. Sadly not the casting triggers though.
     I've been talking about a quality load of mana and I guess I should mention we have "THAT COMBO" of Deadeye Navigator + Palinchron/Peregrine Drake. However, we have other ways. More fun ways. Like mana rocks + Clock of Omens for a bit of mana, and if we want to get real crazy, toss in that broken card Paradox Engine. Inspiring Statuary and Omniscience are other ways to get more bang for your buck, but we don't see them super often unless we have the previously mentioned beforehand. Lastly, before we leave this subject, I'd like to note Mycosynth Lattice + Cabal Coffers + Clock of Omens - I did that about 20+ times on one turn and it felt superb.
     Last, but not least, is my favorite combo I've found piloting this deck: Necropotence + Sensei's Divining Top/Magus of the Future/Future Sight + Infinite Life + Infinite Mana/(Clock of Omens + Tons of Artifacts). Literally feels like you reveal the top of your deck and pay 1 life to say 'nah' or 'next' and then play something decent, then something good, and rinse, repeat. Fishbowling to the max. It doesn't even need to be this combo per say, a few times I did something similar with Omniscience + Sensei's Divining Top + Alhammarret's Archive + Book of Rass. I literally got down to my last 3 life and before pulling Paradox Engine from the top, going down to 1 life, no mana, casting Top for no mana, and then untapping all my rocks to then sacrifice my Commander's Sphere to draw an Aetherflux Reservoir literally right after it, cast it, and continue to fishbowl until I dealt infinite damage to everything with Aetherflux Reservoir. These cards are admittedly extremely stupid and, well, the deck probably could not run without them. Thanks Wizards, .


     Wincons? Which one do we want? This one or that one? We have a whole bunch. However, just because we have a whole bunch of ways to win doesn't mean we use them all. Usually it is the infinite life Aetherflux Reservoir or 20+ storm count Tendrils of Agony or the simple Mycosynth Lattice + Tezzeret, Agent of Bolas -4 ult.
     We also have wincons like the infamous Azami, Lady of Scrolls + Mind Over Matter + Laboratory Maniac or the infinite ETBs + Dire Undercurrents targeting my opponents to deck themselves or infinite ETBs + Circu, Dimir Lobotomist to deck my opponents but exiling them instead of draw or the super simple infinite LTBs + Vela the Night-Clad to whiddle them down to nothing.


     Despite there being a multitude of ways to actually win the game, they all somewhat require the same piece here or there. Usually going infinite somewhere with either mana or ETB triggers. So do we execute the first wincon that comes to fruition? What if our opponent has been saving their Counterspell for this exact moment, or some other fictional example?
     Well, I can say with my meta, that my opponents know that I durdle around, ramping aimlessly, interacting as little as possible until I break out my win out of nowhere anywhere between turn 3-6, so they hold onto that one Counterspell to end my combos to survive another turn to put me down now that I've become a threat. Due to this, I now tend to continue with the combo, showing no aim to win, but instead a "wow, this is happening and it's cool but not winable currently" poker face with the wincon in hand to force out the Counterspell on a feint or literally another wincon so I can play my first one.

     This deck, like many of my other decks, doesn't interact a whole bunch with the rest of the boardstate. It may contain a removal here and there just in order to survive, but nothing too much to be picked out as a hinderance or threat to someone else. Instead they see me as the dude who contracted leprosy and is slowly killing themselves while everyone else is duking it out. This, this is my goal.


     Sadly enough, as with any game, or anyone who knows me, they know that they gotta aim their swords at me eventually. Especially when I have a turn that lasts longer than 10 seconds. That is the real buzzer for my gaming friends to know when they should target me for I might win the very next turn... sometimes on accident. But until then, I emanate the aura of "Don't Touch Me Or Else" vibe. Once they screw with my boardstate, I got a vendetta. The only way it will be atoned for is if either one of us loses the game or someone else becomes a supremely huge threat.


     And then there are those days where the salt has reached critical levels. The times where nothing you do is going anywhere, you're constantly getting shut down, and the politics has been out of your favor since before the game even started. A Ned Stark situation. This deck can utterly destroy those flightless fools. Unless, you know, you're getting targeted by 3 people for no reason at all. Then good luck ever. You need a Tier 1 deck while everyone else has T2 or lower. This is probably T3.
     I have also tested this deck out to run either Circu, Dimir Lobotomist or Vela the Night-Clad as the commander instead. Sometimes it really matters on who you're playing and your playstyle. I once even used the Tezzeret, Agent of Bolas for planeswalker EDH night at my LGS's league. Not legal, but the store allowed it for points and stuff like that. It was fun and worked REALLY great.

     Hey you! Yea you who read my poorly writ primer-ish thing. Thanks. I appreciate it and any sort of Upvote!


     Nah, I'm blowing smoke. I pretty much BS'd my way through the entire former part of this description. But I know nobody actually reads these things. I like pie and the cake is a lie. Wednesday was a childhood crush and shameless for it.


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Date added 1 year
Last updated 1 year
Exclude colors WRG
Legality

This deck is Commander / EDH legal.

Cards 103
Avg. CMC 3.43
Folders EDH, Nette Ideen, Important things, deck i want, Following, Decks I'm interested in, Decks I like, Neat decks, Interesting Commander Decks, Themes, See all 13
Top rank #2 on 2017-04-08
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Revision 3 See all

1 year ago)

+1 Magus of the Mind maybe