Weatherlight Enchantress is an attempt at hating local casual metas that favor combat type strategies and "fast" win conditions (as arbitrarily termed as that is). Mirri herself supplies a strong piece in your up-and-coming pillowfort to be by giving your pod some reasons to... attack other people maybe? If it's your first time at a table with this deck, expect to generate hate after some of our strongest pieces fall on the board. If you're in a strong combat meta, then you needn't worry as they're probably Red based anyway, and if we know anything about Red, it has trouble dealing with enchantments.
The deck functions primarily by slowing your opponents to a crawl at the start of the game to give you room to develop your board and start alpha striking for the win. To start we're going to be looking for effects like Authority of the Consuls and Root Maze to slow down fast ramp and strategies that rely on cheap tokens. Looking at you, you filthy Goblin player. Hopefully, by turn 3 we either have something on the board that is keeping our opponents from swinging their creatures, or we have enough land to cast Mirri! Once Mirri is on the field we're going to be looking for ways to keep her tapped and out of danger to make sure that those pesky enemy tokens are having to come at you one by one.

Survivors' Encampment, Cryptolith Rite, and Loam Dryad will let us tap Mirri for mana and get her ability online. Reconnaissance, Asceticism, and Dauntless Escort let us save our creatures from impending doom and can give us some near-instant to instant speed. Glare of Subdual and Winter Orb allow us to get a good lock on our opponent's boards with enough tokens, as we can force them to tap whatever they wind up attempting to untap from Winter Orb. By tapping one of our own creatures, we can ensure that Winter Orb is tapped before our turn which will allow us full reign to untap whatever we want. Finally, we have several enchantress lines through Eidolon of Blossoms and cards like it to generate some consistent card draw in the deck.

Unfortunately, this deck is designed to hate on some very specific metas and can fall short when playing against higher tier decks. We are lacking heavily on spot removal and forgo many of the more "staxy" pieces that are prevalent in competitive builds (which we are far from). If you enjoy this deck in your casual playgroups, but find yourself falling behind, or discover that this deck does not fair well in your local meta, try looking to expand your color options into Black or Blue identities to have better access to answers and tutors you will need to support yourself in more powerful games.

Once again, Mirri works in only certain types of metas and may not fair well in more control based metas. Consider cards like Trinisphere for fighting control, Stony Silence for fighting Voltron, and others to better combat your meta.

I look forward to your comments! Please let me know what you think of it. Bear with me as I begin testing the deck myself over the next couple of weeks, this is by no means a finished, optimized product.

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Date added 6 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

45 - 0 Rares

21 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 3.05
Tokens Angel 4/4 W, Cat 1/1 W w/ Lifelink, Cat 2/2 W, Emblem Elspeth, Knight-Errant, Enchantment Cleric 2/1 W, Human Cleric 1/1 BW, Kor Ally 1/1 W, Horror */* C, Saproling 1/1 G, Soldier 1/1 W, Spirit 1/1 W, Vampire 1/1 W, Warrior 1/1 W w/ Vigilance
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